#D8CE72

Closest named color: Sand (#E2CA76). oklch(84% 0.115 103), rgb(216, 206, 114).

Aa

Black text reads best on this color (12.99:1).

About this color

#D8CE72 is a light, moderately saturated yellow. In OKLCH its lightness is 84%, its chroma 0.115 and its hue 103°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.019 away. Black text reads best on it, at 12.99:1.

Hue familyYellows
Lightnesslight (84%)
Chromamoderately saturated (0.115)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text12.99:1
White text1.61:1

Values

HEX#D8CE72
RGBrgb(216, 206, 114)
HSLhsl(54, 57%, 65%)
OKLCHoklch(84% 0.115 103)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D8CE72 1.61:1 Fails Lc -31.1 Non-text elements, placeholder text
Black text on #D8CE72 12.99:1 AAA Lc 76.2 Fine for body text
#D8CE72 text on white 1.61:1 Fails Lc 27.6 Dividers and decoration only
#D8CE72 text on black 12.99:1 AAA Lc -75.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F6EB

    oklch(97.1% 0.015 102.5)

  2. Step 100

    100

    #EDEBD2

    oklch(93.5% 0.033 103.3)

  3. Step 200

    200

    #E0DCAB

    oklch(88.6% 0.064 103.7)

  4. Step 300

    300 (this color)

    #D8CE72

    oklch(84% 0.115 103)

  5. Step 400

    400

    #B2A300

    oklch(70.6% 0.148 102.9)

  6. Step 500

    500

    #998C00

    oklch(63.2% 0.133 102.9)

  7. Step 600

    600

    #807500

    oklch(55.5% 0.117 103)

  8. Step 700

    700

    #6C6200

    oklch(49% 0.103 102.5)

  9. Step 800

    800

    #585000

    oklch(42.6% 0.089 102.9)

  10. Step 900

    900

    #494300

    oklch(37.7% 0.08 103.8)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#D8CE72 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDC86A0.015
Deuteranopia (no green cones)#E0CE760.013
Tritanopia (no blue cones)#E5C3B80.104
Achromatopsia (no color)#CBCBCB0.115

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D8CE72

    #D8CE72

    oklch(84% 0.115 103)

  • #C2C4FF

    #C2C4FF

    oklch(83.9% 0.082 283)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D8CE72

    #D8CE72

    oklch(84% 0.115 103)

  • #F8BF73

    #F8BF73

    oklch(84.1% 0.114 73.2)

  • #ADDB8D

    #ADDB8D

    oklch(84% 0.114 133.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D8CE72

    #D8CE72

    oklch(84% 0.115 103)

  • #A5CEFF

    #A5CEFF

    oklch(83.9% 0.082 253.2)

  • #E4B5FF

    #E4B5FF

    oklch(84% 0.112 312.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D8CE72

    #D8CE72

    oklch(84% 0.115 103)

  • #70DAFF

    #70DAFF

    oklch(83.9% 0.111 223.4)

  • #FFADDE

    #FFADDE

    oklch(84.1% 0.113 343.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D8CE72

    #D8CE72

    oklch(84% 0.115 103)

  • #5FE2DF

    #5FE2DF

    oklch(84% 0.115 193.1)

  • #C2C4FF

    #C2C4FF

    oklch(83.9% 0.082 283)

  • #FFB3BA

    #FFB3BA

    oklch(84% 0.089 13.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D8CE72, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D8CE72 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.