#D7D2B2

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.043 99.9), rgb(215, 210, 178).

Aa

Black text reads best on this color (13.75:1).

About this color

#D7D2B2 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.043 and its hue 100°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.75:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.75:1
White text1.52:1

Values

HEX#D7D2B2
RGBrgb(215, 210, 178)
HSLhsl(52, 32%, 77%)
OKLCHoklch(85.9% 0.043 99.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D7D2B2 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #D7D2B2 13.75:1 AAA Lc 79.3 Fine for body text
#D7D2B2 text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#D7D2B2 text on black 13.75:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F0

    oklch(97.1% 0.008 106.5)

  2. Step 100

    100

    #ECEADE

    oklch(93.5% 0.016 99)

  3. Step 200

    200 (this color)

    #D7D2B2

    oklch(85.9% 0.043 99.9)

  4. Step 300

    300

    #C9C299

    oklch(80.9% 0.056 99.4)

  5. Step 400

    400

    #ADA25F

    oklch(70.6% 0.089 100.1)

  6. Step 500

    500

    #9A8A2C

    oklch(63% 0.113 99.4)

  7. Step 600

    600

    #847400

    oklch(55.7% 0.116 99.7)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4B4207

    oklch(37.7% 0.074 99.9)

  11. Step 950

    950

    #2C2708

    oklch(27.1% 0.047 100.1)

Export this scale for Tailwind in the Tailwind colors tool

#D7D2B2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0B00.005
Deuteranopia (no green cones)#DAD2B30.005
Tritanopia (no blue cones)#DDCDC90.039
Achromatopsia (no color)#D1D1D10.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D7D2B2

    #D7D2B2

    oklch(85.9% 0.043 99.9)

  • #CBCEED

    #CBCEED

    oklch(85.9% 0.043 281.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D7D2B2

    #D7D2B2

    oklch(85.9% 0.043 99.9)

  • #E4CDB3

    #E4CDB3

    oklch(86.1% 0.043 70.6)

  • #C8D7BA

    #C8D7BA

    oklch(86% 0.042 129.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D7D2B2

    #D7D2B2

    oklch(85.9% 0.043 99.9)

  • #BCD4ED

    #BCD4ED

    oklch(86% 0.043 249.4)

  • #D9CAE7

    #D9CAE7

    oklch(86% 0.043 308.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D7D2B2

    #D7D2B2

    oklch(85.9% 0.043 99.9)

  • #B3D8E5

    #B3D8E5

    oklch(86% 0.043 221.1)

  • #E5C6DA

    #E5C6DA

    oklch(85.9% 0.044 339.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D7D2B2

    #D7D2B2

    oklch(85.9% 0.043 99.9)

  • #B1DAD7

    #B1DAD7

    oklch(85.8% 0.043 190.9)

  • #CBCEED

    #CBCEED

    oklch(85.9% 0.043 281.1)

  • #EBC6CA

    #EBC6CA

    oklch(85.9% 0.042 10.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D7D2B2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D7D2B2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.