#D6F8F2

Closest named color: Ice (#D6FFFA). oklch(95.3% 0.036 183.7), rgb(214, 248, 242).

Aa

Black text reads best on this color (18.56:1).

About this color

#D6F8F2 is a very light, muted teal or cyan. In OKLCH its lightness is 95%, its chroma 0.036 and its hue 184°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.018 away. Black text reads best on it, at 18.56:1.

Hue familyTeals and cyans
Lightnessvery light (95%)
Chromamuted (0.036)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.56:1
White text1.13:1

Values

HEX#D6F8F2
RGBrgb(214, 248, 242)
HSLhsl(169, 71%, 91%)
OKLCHoklch(95.3% 0.036 183.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D6F8F2 1.13:1 Fails Lc 0.0 Not readable
Black text on #D6F8F2 18.56:1 AAA Lc 97.6 Preferred for body text
#D6F8F2 text on white 1.13:1 Fails Lc 0.0 Not readable
#D6F8F2 text on black 18.56:1 AAA Lc -98.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F1F7F6

    oklch(97.1% 0.006 185.3)

  2. Step 100

    100 (this color)

    #D6F8F2

    oklch(95.3% 0.036 183.7)

  3. Step 200

    200

    #C7DFDB

    oklch(88.5% 0.026 184.7)

  4. Step 300

    300

    #A0CBC4

    oklch(80.9% 0.046 184.1)

  5. Step 400

    400

    #68B0A5

    oklch(70.7% 0.075 183.3)

  6. Step 500

    500

    #369C90

    oklch(63.1% 0.094 184.1)

  7. Step 600

    600

    #008679

    oklch(55.7% 0.099 183.1)

  8. Step 700

    700

    #007066

    oklch(49% 0.087 184.2)

  9. Step 800

    800

    #005C53

    oklch(42.6% 0.076 183.4)

  10. Step 900

    900

    #0C4C45

    oklch(37.7% 0.062 183.8)

  11. Step 950

    950

    #0B2D28

    oklch(27.1% 0.04 181.8)

Export this scale for Tailwind in the Tailwind colors tool

#D6F8F2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4F4F20.038
Deuteranopia (no green cones)#EEEFF30.037
Tritanopia (no blue cones)#CDFAF60.011
Achromatopsia (no color)#F1F1F10.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D6F8F2

    #D6F8F2

    oklch(95.3% 0.036 183.7)

  • #FFE9EE

    #FFE9EE

    oklch(95.3% 0.025 2.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D6F8F2

    #D6F8F2

    oklch(95.3% 0.036 183.7)

  • #DEF7E5

    #DEF7E5

    oklch(95.3% 0.035 154.4)

  • #D5F6FE

    #D5F6FE

    oklch(95.2% 0.036 214)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D6F8F2

    #D6F8F2

    oklch(95.3% 0.036 183.7)

  • #FFE7FA

    #FFE7FA

    oklch(95.3% 0.036 332.9)

  • #FFEAE5

    #FFEAE5

    oklch(95.2% 0.024 33.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D6F8F2

    #D6F8F2

    oklch(95.3% 0.036 183.7)

  • #F3EBFF

    #F3EBFF

    oklch(95.2% 0.028 303.9)

  • #FFECDB

    #FFECDB

    oklch(95.4% 0.031 64.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D6F8F2

    #D6F8F2

    oklch(95.3% 0.036 183.7)

  • #EAEFFF

    #EAEFFF

    oklch(95.3% 0.022 272.1)

  • #FFE9EE

    #FFE9EE

    oklch(95.3% 0.025 2.1)

  • #F7F0D5

    #F7F0D5

    oklch(95.4% 0.036 95)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D6F8F2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D6F8F2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.