#D5FDEA

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.048 165), rgb(213, 253, 234).

Aa

Black text reads best on this color (19.06:1).

About this color

#D5FDEA is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.048 and its hue 165°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.021 away. Black text reads best on it, at 19.06:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.048)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.06:1
White text1.10:1

Values

HEX#D5FDEA
RGBrgb(213, 253, 234)
HSLhsl(151, 91%, 91%)
OKLCHoklch(96.1% 0.048 165)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D5FDEA 1.10:1 Fails Lc 0.0 Not readable
Black text on #D5FDEA 19.06:1 AAA Lc 99.4 Preferred for body text
#D5FDEA text on white 1.10:1 Fails Lc 0.0 Not readable
#D5FDEA text on black 19.06:1 AAA Lc -100.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D5FDEA

    oklch(96.1% 0.048 165)

  2. Step 100

    100

    #DFEEE7

    oklch(93.6% 0.018 166.4)

  3. Step 200

    200

    #C5E1D3

    oklch(88.5% 0.035 164.1)

  4. Step 300

    300

    #9BCEB7

    oklch(80.9% 0.062 165.4)

  5. Step 400

    400

    #5EB491

    oklch(70.6% 0.099 165.1)

  6. Step 500

    500

    #19A176

    oklch(63.1% 0.127 165.1)

  7. Step 600

    600

    #008862

    oklch(55.5% 0.117 165.2)

  8. Step 700

    700

    #007352

    oklch(49.2% 0.104 164.9)

  9. Step 800

    800

    #005E42

    oklch(42.7% 0.09 164.7)

  10. Step 900

    900

    #004E37

    oklch(37.6% 0.079 165.5)

  11. Step 950

    950

    #052E20

    oklch(26.9% 0.052 165.4)

Export this scale for Tailwind in the Tailwind colors tool

#D5FDEA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF7E90.048
Deuteranopia (no green cones)#F4F2EB0.046
Tritanopia (no blue cones)#CDFDF70.019
Achromatopsia (no color)#F4F4F40.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D5FDEA

    #D5FDEA

    oklch(96.1% 0.048 165)

  • #FFECF6

    #FFECF6

    oklch(96.1% 0.024 344.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D5FDEA

    #D5FDEA

    oklch(96.1% 0.048 165)

  • #E4FADA

    #E4FADA

    oklch(96.1% 0.048 135.8)

  • #CDFDFC

    #CDFDFC

    oklch(96.1% 0.049 194.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D5FDEA

    #D5FDEA

    oklch(96.1% 0.048 165)

  • #F9EDFF

    #F9EDFF

    oklch(96.1% 0.027 314.7)

  • #FFEDEE

    #FFEDEE

    oklch(96.1% 0.02 13.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D5FDEA

    #D5FDEA

    oklch(96.1% 0.048 165)

  • #F0F1FF

    #F0F1FF

    oklch(96.1% 0.019 282.8)

  • #FFEEE7

    #FFEEE7

    oklch(96.1% 0.021 43.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D5FDEA

    #D5FDEA

    oklch(96.1% 0.048 165)

  • #EAF3FF

    #EAF3FF

    oklch(96.1% 0.019 255.5)

  • #FFECF6

    #FFECF6

    oklch(96.1% 0.024 344.4)

  • #FFF0DB

    #FFF0DB

    oklch(96.1% 0.032 76.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D5FDEA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D5FDEA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.