#D5D0B2

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.041 99.4), rgb(213, 208, 178).

Aa

Black text reads best on this color (13.49:1).

About this color

#D5D0B2 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.041 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.49:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.49:1
White text1.55:1

Values

HEX#D5D0B2
RGBrgb(213, 208, 178)
HSLhsl(51, 29%, 77%)
OKLCHoklch(85.4% 0.041 99.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D5D0B2 1.55:1 Fails Lc -28.9 Dividers and decoration only
Black text on #D5D0B2 13.49:1 AAA Lc 78.2 Fine for body text
#D5D0B2 text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#D5D0B2 text on black 13.49:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F0

    oklch(97.1% 0.008 106.5)

  2. Step 100

    100

    #ECEADF

    oklch(93.6% 0.015 98.3)

  3. Step 200

    200 (this color)

    #D5D0B2

    oklch(85.4% 0.041 99.4)

  4. Step 300

    300

    #C8C29B

    oklch(80.9% 0.053 100.2)

  5. Step 400

    400

    #ADA263

    oklch(70.7% 0.084 99.6)

  6. Step 500

    500

    #998A35

    oklch(63% 0.106 99.3)

  7. Step 600

    600

    #847400

    oklch(55.7% 0.116 99.7)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4B420E

    oklch(37.8% 0.07 99.1)

  11. Step 950

    950

    #2C270B

    oklch(27.1% 0.044 99.2)

Export this scale for Tailwind in the Tailwind colors tool

#D5D0B2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CEB00.005
Deuteranopia (no green cones)#D8D0B30.005
Tritanopia (no blue cones)#DBCCC80.037
Achromatopsia (no color)#CFCFCF0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D5D0B2

    #D5D0B2

    oklch(85.4% 0.041 99.4)

  • #C9CDEA

    #C9CDEA

    oklch(85.4% 0.04 279.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D5D0B2

    #D5D0B2

    oklch(85.4% 0.041 99.4)

  • #E1CBB3

    #E1CBB3

    oklch(85.4% 0.041 69.7)

  • #C7D5B9

    #C7D5B9

    oklch(85.5% 0.041 129)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D5D0B2

    #D5D0B2

    oklch(85.4% 0.041 99.4)

  • #BBD2E9

    #BBD2E9

    oklch(85.4% 0.041 248.3)

  • #D7C8E4

    #D7C8E4

    oklch(85.4% 0.042 309.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D5D0B2

    #D5D0B2

    oklch(85.4% 0.041 99.4)

  • #B3D6E1

    #B3D6E1

    oklch(85.4% 0.04 218.8)

  • #E2C5D8

    #E2C5D8

    oklch(85.3% 0.041 338.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D5D0B2

    #D5D0B2

    oklch(85.4% 0.041 99.4)

  • #B2D8D4

    #B2D8D4

    oklch(85.4% 0.04 188.6)

  • #C9CDEA

    #C9CDEA

    oklch(85.4% 0.04 279.3)

  • #E8C5C9

    #E8C5C9

    oklch(85.4% 0.04 10.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D5D0B2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D5D0B2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.