#D4FEF6

Closest named color: Ice (#D6FFFA). oklch(96.5% 0.044 182.5), rgb(212, 254, 246).

Aa

Black text reads best on this color (19.30:1).

About this color

#D4FEF6 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.044 and its hue 183°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.006 away. Black text reads best on it, at 19.30:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.044)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.30:1
White text1.08:1

Values

HEX#D4FEF6
RGBrgb(212, 254, 246)
HSLhsl(169, 95%, 91%)
OKLCHoklch(96.5% 0.044 182.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D4FEF6 1.08:1 Fails Lc 0.0 Not readable
Black text on #D4FEF6 19.30:1 AAA Lc 100.3 Preferred for body text
#D4FEF6 text on white 1.08:1 Fails Lc 0.0 Not readable
#D4FEF6 text on black 19.30:1 AAA Lc -101.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D4FEF6

    oklch(96.5% 0.044 182.5)

  2. Step 100

    100

    #DFEEEB

    oklch(93.7% 0.016 182.7)

  3. Step 200

    200

    #C3E0DB

    oklch(88.4% 0.031 184.1)

  4. Step 300

    300

    #98CDC4

    oklch(80.9% 0.056 183.3)

  5. Step 400

    400

    #57B3A5

    oklch(70.6% 0.091 182.4)

  6. Step 500

    500

    #009F8F

    oklch(63.1% 0.113 182.5)

  7. Step 600

    600

    #008678

    oklch(55.6% 0.1 182.2)

  8. Step 700

    700

    #007165

    oklch(49.2% 0.088 182.2)

  9. Step 800

    800

    #005C52

    oklch(42.6% 0.076 182.2)

  10. Step 900

    900

    #004D45

    oklch(37.7% 0.067 183.1)

  11. Step 950

    950

    #002E28

    oklch(27% 0.049 181.5)

Export this scale for Tailwind in the Tailwind colors tool

#D4FEF6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF9F60.048
Deuteranopia (no green cones)#F2F3F70.045
Tritanopia (no blue cones)#C9FFFB0.013
Achromatopsia (no color)#F5F5F50.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D4FEF6

    #D4FEF6

    oklch(96.5% 0.044 182.5)

  • #FFEFF2

    #FFEFF2

    oklch(96.6% 0.018 4.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D4FEF6

    #D4FEF6

    oklch(96.5% 0.044 182.5)

  • #DEFDE6

    #DEFDE6

    oklch(96.6% 0.044 153.4)

  • #DFF9FF

    #DFF9FF

    oklch(96.5% 0.028 213.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D4FEF6

    #D4FEF6

    oklch(96.5% 0.044 182.5)

  • #FFEDFB

    #FFEDFB

    oklch(96.4% 0.027 333.3)

  • #FFF0EC

    #FFF0EC

    oklch(96.6% 0.017 35.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D4FEF6

    #D4FEF6

    oklch(96.5% 0.044 182.5)

  • #F6F1FF

    #F6F1FF

    oklch(96.6% 0.019 302.2)

  • #FFF1E5

    #FFF1E5

    oklch(96.6% 0.022 63.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D4FEF6

    #D4FEF6

    oklch(96.5% 0.044 182.5)

  • #F0F3FF

    #F0F3FF

    oklch(96.5% 0.016 274.8)

  • #FFEFF2

    #FFEFF2

    oklch(96.6% 0.018 4.5)

  • #FEF3D3

    #FEF3D3

    oklch(96.5% 0.043 91.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D4FEF6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D4FEF6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.