#D3FEEB

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.051 166.7), rgb(211, 254, 235).

Aa

Black text reads best on this color (19.14:1).

About this color

#D3FEEB is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.051 and its hue 167°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.020 away. Black text reads best on it, at 19.14:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.051)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.14:1
White text1.09:1

Values

HEX#D3FEEB
RGBrgb(211, 254, 235)
HSLhsl(153, 96%, 91%)
OKLCHoklch(96.2% 0.051 166.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FEEB 1.09:1 Fails Lc 0.0 Not readable
Black text on #D3FEEB 19.14:1 AAA Lc 99.7 Preferred for body text
#D3FEEB text on white 1.09:1 Fails Lc 0.0 Not readable
#D3FEEB text on black 19.14:1 AAA Lc -100.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D3FEEB

    oklch(96.2% 0.051 166.7)

  2. Step 100

    100

    #DFEEE7

    oklch(93.6% 0.018 166.4)

  3. Step 200

    200

    #C3E1D4

    oklch(88.4% 0.036 167.5)

  4. Step 300

    300

    #98CFB7

    oklch(81% 0.066 166)

  5. Step 400

    400

    #57B592

    oklch(70.6% 0.104 166.6)

  6. Step 500

    500

    #00A278

    oklch(63.2% 0.13 166.5)

  7. Step 600

    600

    #008865

    oklch(55.6% 0.114 167)

  8. Step 700

    700

    #007254

    oklch(49% 0.101 166.9)

  9. Step 800

    800

    #005E44

    oklch(42.7% 0.088 166.3)

  10. Step 900

    900

    #004E38

    oklch(37.6% 0.078 166.4)

  11. Step 950

    950

    #002F20

    oklch(27.1% 0.056 165.8)

Export this scale for Tailwind in the Tailwind colors tool

#D3FEEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF8EA0.052
Deuteranopia (no green cones)#F4F2EC0.049
Tritanopia (no blue cones)#CAFEF80.019
Achromatopsia (no color)#F4F4F40.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FEEB

    #D3FEEB

    oklch(96.2% 0.051 166.7)

  • #FFECF5

    #FFECF5

    oklch(96.1% 0.024 347.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FEEB

    #D3FEEB

    oklch(96.2% 0.051 166.7)

  • #E3FBD9

    #E3FBD9

    oklch(96.2% 0.051 136.4)

  • #CBFEFE

    #CBFEFE

    oklch(96.2% 0.052 196.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FEEB

    #D3FEEB

    oklch(96.2% 0.051 166.7)

  • #FAEDFF

    #FAEDFF

    oklch(96.2% 0.027 316.7)

  • #FFEEEE

    #FFEEEE

    oklch(96.3% 0.018 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FEEB

    #D3FEEB

    oklch(96.2% 0.051 166.7)

  • #F1F1FF

    #F1F1FF

    oklch(96.2% 0.019 286)

  • #FFEFE7

    #FFEFE7

    oklch(96.3% 0.02 48.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FEEB

    #D3FEEB

    oklch(96.2% 0.051 166.7)

  • #EBF3FF

    #EBF3FF

    oklch(96.2% 0.018 258.4)

  • #FFECF5

    #FFECF5

    oklch(96.1% 0.024 347.2)

  • #FFF0DB

    #FFF0DB

    oklch(96.1% 0.032 76.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FEEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FEEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.