#D3D16F

Closest named color: Greenish Beige (#C9D179). oklch(84.2% 0.121 107.7), rgb(211, 209, 111).

Aa

Black text reads best on this color (13.11:1).

About this color

#D3D16F is a light, moderately saturated yellow. In OKLCH its lightness is 84%, its chroma 0.121 and its hue 108°. Its hue sits on the warm side of the wheel. The nearest named color is Greenish Beige (#C9D179), ΔE 0.016 away. Black text reads best on it, at 13.11:1.

Hue familyYellows
Lightnesslight (84%)
Chromamoderately saturated (0.121)
Temperaturewarm
Nearest nameGreenish Beige (#C9D179)
Black text13.11:1
White text1.60:1

Values

HEX#D3D16F
RGBrgb(211, 209, 111)
HSLhsl(59, 53%, 63%)
OKLCHoklch(84.2% 0.121 107.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3D16F 1.60:1 Fails Lc -30.5 Non-text elements, placeholder text
Black text on #D3D16F 13.11:1 AAA Lc 76.8 Fine for body text
#D3D16F text on white 1.60:1 Fails Lc 27.0 Dividers and decoration only
#D3D16F text on black 13.11:1 AAA Lc -75.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F6F6EA

    oklch(97% 0.016 106.7)

  2. Step 100

    100

    #ECECD2

    oklch(93.6% 0.034 107)

  3. Step 200

    200

    #DDDDAA

    oklch(88.5% 0.067 107.7)

  4. Step 300

    300 (this color)

    #D3D16F

    oklch(84.2% 0.121 107.7)

  5. Step 400

    400

    #ABA600

    oklch(70.6% 0.152 107.6)

  6. Step 500

    500

    #928E00

    oklch(63% 0.136 107.7)

  7. Step 600

    600

    #7B7800

    oklch(55.7% 0.12 108)

  8. Step 700

    700

    #676400

    oklch(49% 0.105 107.7)

  9. Step 800

    800

    #545200

    oklch(42.7% 0.092 108.1)

  10. Step 900

    900

    #464400

    oklch(37.6% 0.081 107.8)

  11. Step 950

    950

    #2A2800

    oklch(27% 0.058 106.8)

Export this scale for Tailwind in the Tailwind colors tool

#D3D16F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFCA660.022
Deuteranopia (no green cones)#E1CE740.023
Tritanopia (no blue cones)#DFC6BA0.109
Achromatopsia (no color)#CCCCCC0.121

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3D16F

    #D3D16F

    oklch(84.2% 0.121 107.7)

  • #C7C3FF

    #C7C3FF

    oklch(84.1% 0.083 287.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3D16F

    #D3D16F

    oklch(84.2% 0.121 107.7)

  • #F7C16B

    #F7C16B

    oklch(84.2% 0.121 77.5)

  • #A4DE8F

    #A4DE8F

    oklch(84.2% 0.122 137.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3D16F

    #D3D16F

    oklch(84.2% 0.121 107.7)

  • #ABCDFF

    #ABCDFF

    oklch(84.1% 0.079 257.9)

  • #ECB2FF

    #ECB2FF

    oklch(84.2% 0.121 317.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3D16F

    #D3D16F

    oklch(84.2% 0.121 107.7)

  • #7FD9FF

    #7FD9FF

    oklch(84.3% 0.101 227.3)

  • #FFAFD8

    #FFAFD8

    oklch(84.2% 0.106 347.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3D16F

    #D3D16F

    oklch(84.2% 0.121 107.7)

  • #53E3E7

    #53E3E7

    oklch(84.1% 0.121 197.7)

  • #C7C3FF

    #C7C3FF

    oklch(84.1% 0.083 287.5)

  • #FFB4B6

    #FFB4B6

    oklch(84.1% 0.088 17.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3D16F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3D16F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.