#D3CBAE

Closest named color: Pale Oak (#DBCFB0). oklch(84.1% 0.04 94.3), rgb(211, 203, 174).

Aa

Black text reads best on this color (12.92:1).

About this color

#D3CBAE is a light, muted yellow. In OKLCH its lightness is 84%, its chroma 0.040 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 12.92:1.

Hue familyYellows
Lightnesslight (84%)
Chromamuted (0.040)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.92:1
White text1.62:1

Values

HEX#D3CBAE
RGBrgb(211, 203, 174)
HSLhsl(47, 30%, 75%)
OKLCHoklch(84.1% 0.04 94.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3CBAE 1.62:1 Fails Lc -31.5 Non-text elements, placeholder text
Black text on #D3CBAE 12.92:1 AAA Lc 75.9 Fine for body text
#D3CBAE text on white 1.62:1 Fails Lc 27.9 Dividers and decoration only
#D3CBAE text on black 12.92:1 AAA Lc -75.0 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200

    #DED9C9

    oklch(88.5% 0.022 92.5)

  4. Step 300

    300 (this color)

    #D3CBAE

    oklch(84.1% 0.04 94.3)

  5. Step 400

    400

    #ADA073

    oklch(70.6% 0.063 93.9)

  6. Step 500

    500

    #99894D

    oklch(63.1% 0.082 94.9)

  7. Step 600

    600

    #847230

    oklch(55.5% 0.088 94.1)

  8. Step 700

    700

    #706022

    oklch(49.2% 0.083 94.6)

  9. Step 800

    800

    #5B4E1E

    oklch(42.6% 0.068 94.1)

  10. Step 900

    900

    #4B411E

    oklch(37.7% 0.054 93.7)

  11. Step 950

    950

    #2C2612

    oklch(27% 0.034 93.2)

Export this scale for Tailwind in the Tailwind colors tool

#D3CBAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2C9AC0.005
Deuteranopia (no green cones)#D4CCAF0.003
Tritanopia (no blue cones)#D9C6C30.037
Achromatopsia (no color)#CBCBCB0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3CBAE

    #D3CBAE

    oklch(84.1% 0.04 94.3)

  • #C2CAE6

    #C2CAE6

    oklch(84.2% 0.04 272.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3CBAE

    #D3CBAE

    oklch(84.1% 0.04 94.3)

  • #DEC6B0

    #DEC6B0

    oklch(84.1% 0.04 64.8)

  • #C5D0B4

    #C5D0B4

    oklch(84.2% 0.04 124.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3CBAE

    #D3CBAE

    oklch(84.1% 0.04 94.3)

  • #B6CEE4

    #B6CEE4

    oklch(84.1% 0.04 246)

  • #D0C5E1

    #D0C5E1

    oklch(84.1% 0.04 303.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3CBAE

    #D3CBAE

    oklch(84.1% 0.04 94.3)

  • #AED2DB

    #AED2DB

    oklch(84.1% 0.04 214.6)

  • #DCC2D6

    #DCC2D6

    oklch(84.2% 0.04 333.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3CBAE

    #D3CBAE

    oklch(84.1% 0.04 94.3)

  • #AFD4CE

    #AFD4CE

    oklch(84.1% 0.04 184.5)

  • #C2CAE6

    #C2CAE6

    oklch(84.2% 0.04 272.9)

  • #E3C1C7

    #E3C1C7

    oklch(84.2% 0.039 6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3CBAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3CBAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.