#D0CFBB

Closest named color: Pale Oak (#DBCFB0). oklch(85% 0.027 104.6), rgb(208, 207, 187).

Aa

Black text reads best on this color (13.32:1).

About this color

#D0CFBB is a light close to neutral grey. In OKLCH its lightness is 85%, its chroma 0.027. It has too little chroma to lean warm or cool. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.32:1.

Hue familyNeutrals
Lightnesslight (85%)
Chromaclose to neutral grey (0.027)
Temperatureneutral
Nearest namePale Oak (#DBCFB0)
Black text13.32:1
White text1.57:1

Values

HEX#D0CFBB
RGBrgb(208, 207, 187)
HSLhsl(57, 18%, 77%)
OKLCHoklch(85% 0.027 104.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D0CFBB 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #D0CFBB 13.32:1 AAA Lc 77.5 Fine for body text
#D0CFBB text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#D0CFBB text on black 13.32:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F2

    oklch(97.2% 0.005 106.5)

  2. Step 100

    100

    #EBEAE3

    oklch(93.6% 0.009 100)

  3. Step 200

    200 (this color)

    #D0CFBB

    oklch(85% 0.027 104.6)

  4. Step 300

    300

    #C4C2A9

    oklch(80.9% 0.034 103.4)

  5. Step 400

    400

    #A6A37B

    oklch(70.8% 0.055 104.1)

  6. Step 500

    500

    #908C58

    oklch(63.1% 0.072 104.5)

  7. Step 600

    600

    #7A763D

    oklch(55.6% 0.078 105.1)

  8. Step 700

    700

    #67632F

    oklch(49.1% 0.073 104.8)

  9. Step 800

    800

    #545128

    oklch(42.8% 0.06 104.9)

  10. Step 900

    900

    #454325

    oklch(37.7% 0.047 105.1)

  11. Step 950

    950

    #292716

    oklch(27% 0.029 102.4)

Export this scale for Tailwind in the Tailwind colors tool

#D0CFBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CDBA0.006
Deuteranopia (no green cones)#D4CEBC0.006
Tritanopia (no blue cones)#D4CCC90.024
Achromatopsia (no color)#CECECE0.027

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D0CFBB

    #D0CFBB

    oklch(85% 0.027 104.6)

  • #CBCCDF

    #CBCCDF

    oklch(85% 0.026 283.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D0CFBB

    #D0CFBB

    oklch(85% 0.027 104.6)

  • #D9CCBB

    #D9CCBB

    oklch(85.1% 0.027 74.7)

  • #C6D2C0

    #C6D2C0

    oklch(85% 0.028 135)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D0CFBB

    #D0CFBB

    oklch(85% 0.027 104.6)

  • #C2CFE0

    #C2CFE0

    oklch(85% 0.028 255.1)

  • #D4C9DA

    #D4C9DA

    oklch(85% 0.026 313.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D0CFBB

    #D0CFBB

    oklch(85% 0.027 104.6)

  • #BCD2DB

    #BCD2DB

    oklch(85% 0.027 224.3)

  • #DCC7D2

    #DCC7D2

    oklch(85% 0.028 344.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D0CFBB

    #D0CFBB

    oklch(85% 0.027 104.6)

  • #BAD4D3

    #BAD4D3

    oklch(85% 0.028 193.8)

  • #CBCCDF

    #CBCCDF

    oklch(85% 0.026 283.4)

  • #DFC7C8

    #DFC7C8

    oklch(85% 0.027 14.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D0CFBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D0CFBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.