#BAD4D3

Closest named color: Celeste (#A8DADC). oklch(85% 0.028 193.8), rgb(186, 212, 211).

Aa

Black text reads best on this color (13.44:1).

About this color

#BAD4D3 is a light close to neutral grey. In OKLCH its lightness is 85%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Celeste (#A8DADC), ΔE 0.024 away. Black text reads best on it, at 13.44:1.

Hue familyNeutrals
Lightnesslight (85%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameCeleste (#A8DADC)
Black text13.44:1
White text1.56:1

Values

HEX#BAD4D3
RGBrgb(186, 212, 211)
HSLhsl(178, 23%, 78%)
OKLCHoklch(85% 0.028 193.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD4D3 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #BAD4D3 13.44:1 AAA Lc 78.1 Fine for body text
#BAD4D3 text on white 1.56:1 Fails Lc 25.7 Dividers and decoration only
#BAD4D3 text on black 13.44:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F6F6

    oklch(97% 0.004 197.1)

  2. Step 100

    100

    #E2ECEC

    oklch(93.6% 0.011 197)

  3. Step 200

    200 (this color)

    #BAD4D3

    oklch(85% 0.028 193.8)

  4. Step 300

    300

    #A7C8C7

    oklch(80.8% 0.035 194.2)

  5. Step 400

    400

    #76ACAB

    oklch(70.7% 0.057 194.5)

  6. Step 500

    500

    #4F9896

    oklch(63.2% 0.073 193.1)

  7. Step 600

    600

    #2D8281

    oklch(55.6% 0.08 194)

  8. Step 700

    700

    #1E6E6D

    oklch(49.2% 0.074 193.8)

  9. Step 800

    800

    #1C5959

    oklch(42.6% 0.061 195.1)

  10. Step 900

    900

    #1E4A49

    oklch(37.8% 0.048 193.3)

  11. Step 950

    950

    #132B2B

    oklch(27% 0.03 195.5)

Export this scale for Tailwind in the Tailwind colors tool

#BAD4D3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1D1D30.030
Deuteranopia (no green cones)#CBCDD30.027
Tritanopia (no blue cones)#B3D6D40.009
Achromatopsia (no color)#CFCFCF0.028

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD4D3

    #BAD4D3

    oklch(85% 0.028 193.8)

  • #E0C7C8

    #E0C7C8

    oklch(85.1% 0.028 15)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD4D3

    #BAD4D3

    oklch(85% 0.028 193.8)

  • #BED4C9

    #BED4C9

    oklch(85% 0.028 164.2)

  • #BBD2DC

    #BBD2DC

    oklch(85% 0.028 225.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD4D3

    #BAD4D3

    oklch(85% 0.028 193.8)

  • #DCC7D2

    #DCC7D2

    oklch(85% 0.028 344.7)

  • #DFC9C0

    #DFC9C0

    oklch(85.2% 0.028 43.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD4D3

    #BAD4D3

    oklch(85% 0.028 193.8)

  • #D5C9DB

    #D5C9DB

    oklch(85.1% 0.028 314.7)

  • #D9CCBA

    #D9CCBA

    oklch(85.1% 0.028 76.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD4D3

    #BAD4D3

    oklch(85% 0.028 193.8)

  • #CBCCE0

    #CBCCE0

    oklch(85.1% 0.028 283.5)

  • #E0C7C8

    #E0C7C8

    oklch(85.1% 0.028 15)

  • #D1CFBB

    #D1CFBB

    oklch(85.1% 0.027 102.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD4D3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD4D3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.