#BEFFE1

Closest named color: Pale Aqua (#B8FFEB). oklch(94.8% 0.077 164.7), rgb(190, 255, 225).

Aa

Black text reads best on this color (18.58:1).

About this color

#BEFFE1 is a very light, moderately saturated green. In OKLCH its lightness is 95%, its chroma 0.077 and its hue 165°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Aqua (#B8FFEB), ΔE 0.014 away. Black text reads best on it, at 18.58:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamoderately saturated (0.077)
Temperaturein between
Nearest namePale Aqua (#B8FFEB)
Black text18.58:1
White text1.13:1

Values

HEX#BEFFE1
RGBrgb(190, 255, 225)
HSLhsl(152, 100%, 87%)
OKLCHoklch(94.8% 0.077 164.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEFFE1 1.13:1 Fails Lc 0.0 Not readable
Black text on #BEFFE1 18.58:1 AAA Lc 97.7 Preferred for body text
#BEFFE1 text on white 1.13:1 Fails Lc 0.0 Not readable
#BEFFE1 text on black 18.58:1 AAA Lc -98.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #EEF8F3

    oklch(97% 0.012 164.8)

  2. Step 100

    100 (this color)

    #BEFFE1

    oklch(94.8% 0.077 164.7)

  3. Step 200

    200

    #B8E5D0

    oklch(88.4% 0.055 165.1)

  4. Step 300

    300

    #80D5B0

    oklch(80.9% 0.099 164.5)

  5. Step 400

    400

    #00BD89

    oklch(70.7% 0.149 164.9)

  6. Step 500

    500

    #00A275

    oklch(63.1% 0.133 165)

  7. Step 600

    600

    #008861

    oklch(55.5% 0.117 164.6)

  8. Step 700

    700

    #007351

    oklch(49.2% 0.104 164.3)

  9. Step 800

    800

    #005E42

    oklch(42.7% 0.09 164.7)

  10. Step 900

    900

    #004E37

    oklch(37.6% 0.079 165.5)

  11. Step 950

    950

    #002F1F

    oklch(27% 0.057 164.4)

Export this scale for Tailwind in the Tailwind colors tool

#BEFFE1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF6E00.076
Deuteranopia (no green cones)#F1EEE30.073
Tritanopia (no blue cones)#B0FFF60.030
Achromatopsia (no color)#F1F1F10.077

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEFFE1

    #BEFFE1

    oklch(94.8% 0.077 164.7)

  • #FFE6F3

    #FFE6F3

    oklch(94.9% 0.032 345)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEFFE1

    #BEFFE1

    oklch(94.8% 0.077 164.7)

  • #D8FAC6

    #D8FAC6

    oklch(94.8% 0.077 134.8)

  • #B0FFFE

    #B0FFFE

    oklch(94.9% 0.077 194.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEFFE1

    #BEFFE1

    oklch(94.8% 0.077 164.7)

  • #F7E7FF

    #F7E7FF

    oklch(94.8% 0.036 314.6)

  • #FFE7E8

    #FFE7E8

    oklch(94.8% 0.026 14.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEFFE1

    #BEFFE1

    oklch(94.8% 0.077 164.7)

  • #ECECFF

    #ECECFF

    oklch(94.9% 0.025 285.9)

  • #FFE9DF

    #FFE9DF

    oklch(94.9% 0.028 46.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEFFE1

    #BEFFE1

    oklch(94.8% 0.077 164.7)

  • #E3EFFF

    #E3EFFF

    oklch(94.8% 0.025 255.6)

  • #FFE6F3

    #FFE6F3

    oklch(94.9% 0.032 345)

  • #FFEBD0

    #FFEBD0

    oklch(94.9% 0.042 75.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEFFE1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEFFE1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.