#BEDDEF

Closest named color: Powder Blue (#B0E0E6). oklch(88.1% 0.041 233.4), rgb(190, 221, 239).

Aa

Black text reads best on this color (14.77:1).

About this color

#BEDDEF is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.041 and its hue 233°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.024 away. Black text reads best on it, at 14.77:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.041)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.77:1
White text1.42:1

Values

HEX#BEDDEF
RGBrgb(190, 221, 239)
HSLhsl(202, 60%, 84%)
OKLCHoklch(88.1% 0.041 233.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDDEF 1.42:1 Fails Lc -23.1 Dividers and decoration only
Black text on #BEDDEF 14.77:1 AAA Lc 83.4 Fine for body text
#BEDDEF text on white 1.42:1 Fails Lc 20.3 Dividers and decoration only
#BEDDEF text on black 14.77:1 AAA Lc -83.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6F9

    oklch(97% 0.007 233.6)

  2. Step 100

    100

    #E0ECF3

    oklch(93.6% 0.016 233)

  3. Step 200

    200 (this color)

    #BEDDEF

    oklch(88.1% 0.041 233.4)

  4. Step 300

    300

    #9FC7DE

    oklch(80.9% 0.054 233.5)

  5. Step 400

    400

    #68AACD

    oklch(70.7% 0.085 232.9)

  6. Step 500

    500

    #3894C0

    oklch(63.1% 0.108 233.1)

  7. Step 600

    600

    #007DAC

    oklch(55.5% 0.116 233.8)

  8. Step 700

    700

    #006991

    oklch(49% 0.102 233.6)

  9. Step 800

    800

    #005678

    oklch(42.7% 0.089 233.9)

  10. Step 900

    900

    #0F4761

    oklch(37.6% 0.071 234)

  11. Step 950

    950

    #0C2A39

    oklch(27% 0.045 233.7)

Export this scale for Tailwind in the Tailwind colors tool

#BEDDEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5DCF00.029
Deuteranopia (no green cones)#CED6EF0.026
Tritanopia (no blue cones)#B0E2E30.030
Achromatopsia (no color)#D8D8D80.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDDEF

    #BEDDEF

    oklch(88.1% 0.041 233.4)

  • #EFD1BF

    #EFD1BF

    oklch(88.1% 0.042 52.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDDEF

    #BEDDEF

    oklch(88.1% 0.041 233.4)

  • #B9E0E4

    #B9E0E4

    oklch(88% 0.041 204.1)

  • #CAD8F4

    #CAD8F4

    oklch(88% 0.042 264.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDDEF

    #BEDDEF

    oklch(88.1% 0.041 233.4)

  • #F2CECB

    #F2CECB

    oklch(88.1% 0.041 23.6)

  • #E5D6BA

    #E5D6BA

    oklch(88.1% 0.041 83.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDDEF

    #BEDDEF

    oklch(88.1% 0.041 233.4)

  • #EFCDDA

    #EFCDDA

    oklch(88.1% 0.042 353)

  • #D7DBBC

    #D7DBBC

    oklch(88% 0.042 113.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDDEF

    #BEDDEF

    oklch(88.1% 0.041 233.4)

  • #E6CFE8

    #E6CFE8

    oklch(88.1% 0.042 323.5)

  • #EFD1BF

    #EFD1BF

    oklch(88.1% 0.042 52.9)

  • #C8DFC7

    #C8DFC7

    oklch(88% 0.041 144.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEDDEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDDEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.