#BADDEC

Closest named color: Powder Blue (#B0E0E6). oklch(87.7% 0.042 225.7), rgb(186, 221, 236).

Aa

Black text reads best on this color (14.64:1).

About this color

#BADDEC is a light, muted teal or cyan. In OKLCH its lightness is 88%, its chroma 0.042 and its hue 226°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.018 away. Black text reads best on it, at 14.64:1.

Hue familyTeals and cyans
Lightnesslight (88%)
Chromamuted (0.042)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.64:1
White text1.43:1

Values

HEX#BADDEC
RGBrgb(186, 221, 236)
HSLhsl(198, 57%, 83%)
OKLCHoklch(87.7% 0.042 225.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADDEC 1.43:1 Fails Lc -23.7 Dividers and decoration only
Black text on #BADDEC 14.64:1 AAA Lc 82.9 Fine for body text
#BADDEC text on white 1.43:1 Fails Lc 20.8 Dividers and decoration only
#BADDEC text on black 14.64:1 AAA Lc -82.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F9

    oklch(97.2% 0.007 219.6)

  2. Step 100

    100

    #DFECF2

    oklch(93.5% 0.016 227)

  3. Step 200

    200 (this color)

    #BADDEC

    oklch(87.7% 0.042 225.7)

  4. Step 300

    300

    #9CC9DC

    oklch(81% 0.054 225.7)

  5. Step 400

    400

    #60ACCA

    oklch(70.7% 0.087 225.8)

  6. Step 500

    500

    #2497BC

    oklch(63.2% 0.111 225.2)

  7. Step 600

    600

    #007FA2

    oklch(55.5% 0.106 225.7)

  8. Step 700

    700

    #006B89

    oklch(49.1% 0.094 225.7)

  9. Step 800

    800

    #005871

    oklch(42.8% 0.081 225.4)

  10. Step 900

    900

    #00495E

    oklch(37.7% 0.071 225)

  11. Step 950

    950

    #062B37

    oklch(27% 0.046 224.3)

Export this scale for Tailwind in the Tailwind colors tool

#BADDEC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5DBED0.034
Deuteranopia (no green cones)#CDD5EC0.030
Tritanopia (no blue cones)#ACE2E20.028
Achromatopsia (no color)#D7D7D70.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADDEC

    #BADDEC

    oklch(87.7% 0.042 225.7)

  • #EFCFC0

    #EFCFC0

    oklch(87.7% 0.042 46.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADDEC

    #BADDEC

    oklch(87.7% 0.042 225.7)

  • #B7E0DF

    #B7E0DF

    oklch(87.7% 0.043 194.6)

  • #C5D8F3

    #C5D8F3

    oklch(87.7% 0.043 257.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADDEC

    #BADDEC

    oklch(87.7% 0.042 225.7)

  • #F1CCCD

    #F1CCCD

    oklch(87.7% 0.042 16.1)

  • #E7D3B8

    #E7D3B8

    oklch(87.6% 0.042 75.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADDEC

    #BADDEC

    oklch(87.7% 0.042 225.7)

  • #ECCCDD

    #ECCCDD

    oklch(87.7% 0.042 344.7)

  • #DAD9B9

    #DAD9B9

    oklch(87.8% 0.043 105.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADDEC

    #BADDEC

    oklch(87.7% 0.042 225.7)

  • #E2CFEA

    #E2CFEA

    oklch(87.8% 0.042 316)

  • #EFCFC0

    #EFCFC0

    oklch(87.7% 0.042 46.7)

  • #CBDDC2

    #CBDDC2

    oklch(87.7% 0.041 135.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADDEC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADDEC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.