#EFCFC0

Closest named color: Pale Oak (#DBCFB0). oklch(87.7% 0.042 46.7), rgb(239, 207, 192).

Aa

Black text reads best on this color (14.35:1).

About this color

#EFCFC0 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.042 and its hue 47°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.038 away. Black text reads best on it, at 14.35:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.35:1
White text1.46:1

Values

HEX#EFCFC0
RGBrgb(239, 207, 192)
HSLhsl(19, 59%, 85%)
OKLCHoklch(87.7% 0.042 46.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCFC0 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #EFCFC0 14.35:1 AAA Lc 81.8 Fine for body text
#EFCFC0 text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#EFCFC0 text on black 14.35:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E1

    oklch(93.6% 0.015 48.6)

  3. Step 200

    200 (this color)

    #EFCFC0

    oklch(87.7% 0.042 46.7)

  4. Step 300

    300

    #DFB7A4

    oklch(81% 0.053 46.8)

  5. Step 400

    400

    #CD9073

    oklch(70.6% 0.085 46.3)

  6. Step 500

    500

    #BF734E

    oklch(63% 0.109 46.1)

  7. Step 600

    600

    #AA5A30

    oklch(55.5% 0.119 46.6)

  8. Step 700

    700

    #924A23

    oklch(49.1% 0.11 46.8)

  9. Step 800

    800

    #773D1F

    oklch(42.8% 0.092 46.3)

  10. Step 900

    900

    #60351E

    oklch(37.8% 0.071 47.7)

  11. Step 950

    950

    #381F13

    oklch(26.9% 0.044 46)

Export this scale for Tailwind in the Tailwind colors tool

#EFCFC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D2BF0.034
Deuteranopia (no green cones)#DED8C00.032
Tritanopia (no blue cones)#F8CACB0.026
Achromatopsia (no color)#D5D5D50.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCFC0

    #EFCFC0

    oklch(87.7% 0.042 46.7)

  • #BBDDEC

    #BBDDEC

    oklch(87.8% 0.041 226.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCFC0

    #EFCFC0

    oklch(87.7% 0.042 46.7)

  • #F1CCCD

    #F1CCCD

    oklch(87.7% 0.042 16.1)

  • #E7D4B9

    #E7D4B9

    oklch(87.8% 0.042 76.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCFC0

    #EFCFC0

    oklch(87.7% 0.042 46.7)

  • #B8E0E0

    #B8E0E0

    oklch(87.8% 0.042 196.4)

  • #C6D8F2

    #C6D8F2

    oklch(87.7% 0.041 257.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCFC0

    #EFCFC0

    oklch(87.7% 0.042 46.7)

  • #BEE0D1

    #BEE0D1

    oklch(87.8% 0.041 166.9)

  • #D4D3F1

    #D4D3F1

    oklch(87.7% 0.041 287)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCFC0

    #EFCFC0

    oklch(87.7% 0.042 46.7)

  • #CADDC3

    #CADDC3

    oklch(87.6% 0.041 137.2)

  • #BBDDEC

    #BBDDEC

    oklch(87.8% 0.041 226.3)

  • #E2CFE9

    #E2CFE9

    oklch(87.8% 0.041 317)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCFC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCFC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.