#3D2C32

Closest named color: Gunmetal (#293241). oklch(31.5% 0.027 355.7), rgb(61, 44, 50).

Aa

White text reads best on this color (13.08:1).

About this color

#3D2C32 is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.027. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.042 away. White text reads best on it, at 13.08:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.027)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.60:1
White text13.08:1

Values

HEX#3D2C32
RGBrgb(61, 44, 50)
HSLhsl(339, 16%, 21%)
OKLCHoklch(31.5% 0.027 355.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #3D2C32 13.08:1 AAA Lc -102.6 Preferred for body text
Black text on #3D2C32 1.60:1 Fails Lc 0.0 Not readable
#3D2C32 text on white 13.08:1 AAA Lc 99.3 Preferred for body text
#3D2C32 text on black 1.60:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F8F4F5

    oklch(97.1% 0.004 360)

  2. Step 100

    100

    #EFE7EA

    oklch(93.5% 0.01 352.4)

  3. Step 200

    200

    #E3D5D9

    oklch(88.5% 0.016 358.1)

  4. Step 300

    300

    #D3B9C1

    oklch(81% 0.032 357.3)

  5. Step 400

    400

    #BB94A2

    oklch(70.7% 0.05 355)

  6. Step 500

    500

    #AA798B

    oklch(63.1% 0.066 355.4)

  7. Step 600

    600

    #956275

    oklch(55.7% 0.071 355.7)

  8. Step 700

    700

    #7F5162

    oklch(49.2% 0.066 356)

  9. Step 800

    800

    #674250

    oklch(42.6% 0.055 355.4)

  10. Step 900

    900

    #543842

    oklch(37.6% 0.043 356.2)

  11. Step 950

    950 (this color)

    #3D2C32

    oklch(31.5% 0.027 355.7)

Export this scale for Tailwind in the Tailwind colors tool

#3D2C32 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2E2F320.029
Deuteranopia (no green cones)#3232320.027
Tritanopia (no blue cones)#402B2E0.008
Achromatopsia (no color)#3131310.027

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #3D2C32

    #3D2C32

    oklch(31.5% 0.027 355.7)

  • #233631

    #233631

    oklch(31.5% 0.026 176.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #3D2C32

    #3D2C32

    oklch(31.5% 0.027 355.7)

  • #392D39

    #392D39

    oklch(31.5% 0.027 326.2)

  • #3E2C2A

    #3E2C2A

    oklch(31.3% 0.027 25.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #3D2C32

    #3D2C32

    oklch(31.5% 0.027 355.7)

  • #293529

    #293529

    oklch(31.4% 0.027 144.9)

  • #213638

    #213638

    oklch(31.6% 0.027 203.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #3D2C32

    #3D2C32

    oklch(31.5% 0.027 355.7)

  • #313324

    #313324

    oklch(31.4% 0.026 114.1)

  • #24343D

    #24343D

    oklch(31.5% 0.027 233.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #3D2C32

    #3D2C32

    oklch(31.5% 0.027 355.7)

  • #383122

    #383122

    oklch(31.6% 0.027 85.8)

  • #233631

    #233631

    oklch(31.5% 0.026 176.3)

  • #2B3140

    #2B3140

    oklch(31.4% 0.028 267.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #3D2C32, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #3D2C32 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.