Gunmetal #293241

Gunmetal is a dark close to neutral grey with hex code #293241 and RGB rgb(41, 50, 65).

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White text reads best on this color (12.90:1).

About this color

#293241 is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.030. It has too little chroma to lean warm or cool. It is the named color Gunmetal. White text reads best on it, at 12.90:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest nameGunmetal
Black text1.62:1
White text12.90:1

Colors that go with Gunmetal

Matches found by rotating Gunmetal around the OKLCH hue wheel, each labelled with the closest name in our list.

Color palettes with Gunmetal

Curated color palettes that contain a color within ΔE 0.06 (OKLab) of Gunmetal, closest first.

Similar named colors

The eight named colors closest to Gunmetal, with their ΔE distance.

More about Gunmetal

How to make Gunmetal

A starting recipe from common paint colors, found with a spectral paint model (the color mixer’s paint mode). Real pigments vary, so mix a small test batch and adjust.

  • 2 parts blue
  • 2 parts purple
  • 1 part black

Recipe result: #2D3142, a difference of ΔE 0.009 from Gunmetal. That is very close: most people will not see the difference.

What colors make gray? | Color mixing chart

Codes for Gunmetal in every format

HEX#293241
RGBrgb(41, 50, 65)
HSLhsl(218, 23%, 21%)
OKLCHoklch(31.5% 0.03 260.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #293241 12.90:1 AAA Lc -102.4 Preferred for body text
Black text on #293241 1.62:1 Fails Lc 0.0 Not readable
#293241 text on white 12.90:1 AAA Lc 99.1 Preferred for body text
#293241 text on black 1.62:1 Fails Lc 0.0 Not readable

Shades and tints of Gunmetal

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F5F9

    oklch(97.1% 0.005 275)

  2. Step 100

    100

    #E6EAF1

    oklch(93.6% 0.01 261.8)

  3. Step 200

    200

    #D2DAE6

    oklch(88.6% 0.019 258.4)

  4. Step 300

    300

    #B4C1D8

    oklch(80.8% 0.036 261.9)

  5. Step 400

    400

    #8DA2C4

    oklch(70.8% 0.055 260)

  6. Step 500

    500

    #708AB5

    oklch(63% 0.072 260.3)

  7. Step 600

    600

    #5974A1

    oklch(55.7% 0.077 260.4)

  8. Step 700

    700

    #49618A

    oklch(49.1% 0.072 260.8)

  9. Step 800

    800

    #3C4F70

    oklch(42.6% 0.06 261.1)

  10. Step 900

    900

    #33425B

    oklch(37.7% 0.047 260.4)

  11. Step 950

    950 (this color)

    #293241

    oklch(31.5% 0.03 260.5)

Export this scale for Tailwind in the Tailwind colors tool

Gunmetal with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2D33420.008
Deuteranopia (no green cones)#2A31410.004
Tritanopia (no blue cones)#2235370.026
Achromatopsia (no color)#3232320.030

Use Gunmetal in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.