#362C2F

Closest named color: Gunmetal (#293241). oklch(30.5% 0.015 358.1), rgb(54, 44, 47).

Aa

White text reads best on this color (13.47:1).

About this color

#362C2F is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.015. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.037 away. White text reads best on it, at 13.47:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.015)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.55:1
White text13.47:1

Values

HEX#362C2F
RGBrgb(54, 44, 47)
HSLhsl(342, 10%, 19%)
OKLCHoklch(30.5% 0.015 358.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #362C2F 13.47:1 AAA Lc -103.1 Preferred for body text
Black text on #362C2F 1.55:1 Fails Lc 0.0 Not readable
#362C2F text on white 13.47:1 AAA Lc 99.9 Preferred for body text
#362C2F text on black 1.55:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F7F5F5

    oklch(97.2% 0.002 17.2)

  2. Step 100

    100

    #EDE8EA

    oklch(93.5% 0.006 350.8)

  3. Step 200

    200

    #DFD6D9

    oklch(88.4% 0.011 354.9)

  4. Step 300

    300

    #CBBCC0

    oklch(80.9% 0.018 359.4)

  5. Step 400

    400

    #B199A0

    oklch(70.6% 0.03 358.4)

  6. Step 500

    500

    #9D8089

    oklch(63% 0.038 357.7)

  7. Step 600

    600

    #886A73

    oklch(55.7% 0.04 358.7)

  8. Step 700

    700

    #735860

    oklch(49.1% 0.037 359)

  9. Step 800

    800

    #5E484F

    oklch(42.7% 0.032 357.6)

  10. Step 900

    900

    #4D3C41

    oklch(37.6% 0.025 358.9)

  11. Step 950

    950 (this color)

    #362C2F

    oklch(30.5% 0.015 358.1)

Export this scale for Tailwind in the Tailwind colors tool

#362C2F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2D2E2F0.017
Deuteranopia (no green cones)#2F2F2F0.015
Tritanopia (no blue cones)#382C2D0.005
Achromatopsia (no color)#2F2F2F0.015

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #362C2F

    #362C2F

    oklch(30.5% 0.015 358.1)

  • #27322F

    #27322F

    oklch(30.6% 0.016 176.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #362C2F

    #362C2F

    oklch(30.5% 0.015 358.1)

  • #342C33

    #342C33

    oklch(30.5% 0.017 330)

  • #372C2B

    #372C2B

    oklch(30.5% 0.016 24.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #362C2F

    #362C2F

    oklch(30.5% 0.015 358.1)

  • #2A312B

    #2A312B

    oklch(30.4% 0.014 149.4)

  • #263133

    #263133

    oklch(30.4% 0.015 209.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #362C2F

    #362C2F

    oklch(30.5% 0.015 358.1)

  • #2E3028

    #2E3028

    oklch(30.4% 0.014 118.7)

  • #283036

    #283036

    oklch(30.4% 0.016 240.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #362C2F

    #362C2F

    oklch(30.5% 0.015 358.1)

  • #322F26

    #322F26

    oklch(30.5% 0.016 91.8)

  • #27322F

    #27322F

    oklch(30.6% 0.016 176.8)

  • #2C2F37

    #2C2F37

    oklch(30.6% 0.015 269.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #362C2F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #362C2F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.