#352E35

Closest named color: Gunmetal (#293241). oklch(31.1% 0.016 325.9), rgb(53, 46, 53).

Aa

White text reads best on this color (13.17:1).

About this color

#352E35 is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.016. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.028 away. White text reads best on it, at 13.17:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.016)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.59:1
White text13.17:1

Values

HEX#352E35
RGBrgb(53, 46, 53)
HSLhsl(300, 7%, 19%)
OKLCHoklch(31.1% 0.016 325.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #352E35 13.17:1 AAA Lc -102.7 Preferred for body text
Black text on #352E35 1.59:1 Fails Lc 0.0 Not readable
#352E35 text on white 13.17:1 AAA Lc 99.5 Preferred for body text
#352E35 text on black 1.59:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F6F5F6

    oklch(97.1% 0.002 325.6)

  2. Step 100

    100

    #ECE9EC

    oklch(93.7% 0.005 325.6)

  3. Step 200

    200

    #DDD7DD

    oklch(88.6% 0.01 325.7)

  4. Step 300

    300

    #C7BDC7

    oklch(81% 0.018 325.7)

  5. Step 400

    400

    #AB9AAB

    oklch(70.6% 0.031 325.9)

  6. Step 500

    500

    #968296

    oklch(63.1% 0.038 326)

  7. Step 600

    600

    #806B81

    oklch(55.5% 0.042 324.7)

  8. Step 700

    700

    #6C596D

    oklch(49% 0.039 324.6)

  9. Step 800

    800

    #584958

    oklch(42.6% 0.031 326.1)

  10. Step 900

    900

    #493D49

    oklch(37.7% 0.026 326.1)

  11. Step 950

    950 (this color)

    #352E35

    oklch(31.1% 0.016 325.9)

Export this scale for Tailwind in the Tailwind colors tool

#352E35 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2E30350.013
Deuteranopia (no green cones)#2F30350.012
Tritanopia (no blue cones)#352F300.011
Achromatopsia (no color)#3030300.016

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #352E35

    #352E35

    oklch(31.1% 0.016 325.9)

  • #2C332C

    #2C332C

    oklch(31.2% 0.016 145.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #352E35

    #352E35

    oklch(31.1% 0.016 325.9)

  • #312F38

    #312F38

    oklch(31.1% 0.016 295.6)

  • #382D31

    #382D31

    oklch(31.1% 0.017 354.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #352E35

    #352E35

    oklch(31.1% 0.016 325.9)

  • #303229

    #303229

    oklch(31.2% 0.016 117.5)

  • #293330

    #293330

    oklch(31.1% 0.015 175.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #352E35

    #352E35

    oklch(31.1% 0.016 325.9)

  • #343028

    #343028

    oklch(31.1% 0.015 84.6)

  • #283335

    #283335

    oklch(31.2% 0.015 209.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #352E35

    #352E35

    oklch(31.1% 0.016 325.9)

  • #372F29

    #372F29

    oklch(31.2% 0.016 59)

  • #2C332C

    #2C332C

    oklch(31.2% 0.016 145.2)

  • #293238

    #293238

    oklch(31.1% 0.016 237.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #352E35, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #352E35 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.