#342F3C

Closest named color: Gunmetal (#293241). oklch(31.6% 0.024 302.6), rgb(52, 47, 60).

Aa

White text reads best on this color (12.98:1).

About this color

#342F3C is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.020 away. White text reads best on it, at 12.98:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.61:1
White text12.98:1

Values

HEX#342F3C
RGBrgb(52, 47, 60)
HSLhsl(263, 12%, 21%)
OKLCHoklch(31.6% 0.024 302.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #342F3C 12.98:1 AAA Lc -102.5 Preferred for body text
Black text on #342F3C 1.61:1 Fails Lc 0.0 Not readable
#342F3C text on white 12.98:1 AAA Lc 99.2 Preferred for body text
#342F3C text on black 1.61:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F6F5F8

    oklch(97.2% 0.004 301.4)

  2. Step 100

    100

    #EBE9EE

    oklch(93.7% 0.007 304.2)

  3. Step 200

    200

    #DBD7E2

    oklch(88.6% 0.016 302.5)

  4. Step 300

    300

    #C4BDD0

    oklch(81% 0.027 302.5)

  5. Step 400

    400

    #A69AB8

    oklch(70.6% 0.045 303.4)

  6. Step 500

    500

    #9081A7

    oklch(63% 0.059 302.8)

  7. Step 600

    600

    #7A6B92

    oklch(55.6% 0.062 302)

  8. Step 700

    700

    #67597C

    oklch(49.1% 0.057 302.6)

  9. Step 800

    800

    #544965

    oklch(42.8% 0.047 302.4)

  10. Step 900

    900

    #453D52

    oklch(37.7% 0.037 302.1)

  11. Step 950

    950 (this color)

    #342F3C

    oklch(31.6% 0.024 302.6)

Export this scale for Tailwind in the Tailwind colors tool

#342F3C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2D313D0.013
Deuteranopia (no green cones)#2D313C0.013
Tritanopia (no blue cones)#3331330.020
Achromatopsia (no color)#3131310.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #342F3C

    #342F3C

    oklch(31.6% 0.024 302.6)

  • #2F3426

    #2F3426

    oklch(31.6% 0.025 123.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #342F3C

    #342F3C

    oklch(31.6% 0.024 302.6)

  • #2D313E

    #2D313E

    oklch(31.5% 0.024 271.6)

  • #392D37

    #392D37

    oklch(31.4% 0.024 331.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #342F3C

    #342F3C

    oklch(31.6% 0.024 302.6)

  • #363224

    #363224

    oklch(31.7% 0.024 94)

  • #29352C

    #29352C

    oklch(31.5% 0.023 152.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #342F3C

    #342F3C

    oklch(31.6% 0.024 302.6)

  • #3B2F25

    #3B2F25

    oklch(31.5% 0.025 61.6)

  • #243633

    #243633

    oklch(31.6% 0.024 183.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #342F3C

    #342F3C

    oklch(31.6% 0.024 302.6)

  • #3D2E2A

    #3D2E2A

    oklch(31.7% 0.023 35.4)

  • #2F3426

    #2F3426

    oklch(31.6% 0.025 123.8)

  • #243539

    #243539

    oklch(31.6% 0.023 213.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #342F3C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #342F3C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.