#293541

Closest named color: Gunmetal (#293241). oklch(32.3% 0.027 248.7), rgb(41, 53, 65).

Aa

White text reads best on this color (12.50:1).

About this color

#293541 is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.027. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.010 away. White text reads best on it, at 12.50:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.027)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.67:1
White text12.50:1

Values

HEX#293541
RGBrgb(41, 53, 65)
HSLhsl(210, 23%, 21%)
OKLCHoklch(32.3% 0.027 248.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #293541 12.50:1 AAA Lc -101.8 Preferred for body text
Black text on #293541 1.67:1 Fails Lc 0.0 Not readable
#293541 text on white 12.50:1 AAA Lc 98.4 Preferred for body text
#293541 text on black 1.67:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E5EAF0

    oklch(93.5% 0.01 252.8)

  3. Step 200

    200

    #D0DAE5

    oklch(88.4% 0.019 250.6)

  4. Step 300

    300

    #B1C3D5

    oklch(80.9% 0.032 248.2)

  5. Step 400

    400

    #88A4BF

    oklch(70.7% 0.05 247.6)

  6. Step 500

    500

    #6A8DB0

    oklch(63.1% 0.066 248.9)

  7. Step 600

    600

    #52779B

    oklch(55.6% 0.07 248.5)

  8. Step 700

    700

    #426485

    oklch(49.1% 0.066 248.6)

  9. Step 800

    800

    #37526C

    oklch(42.8% 0.054 248.3)

  10. Step 900

    900

    #304457

    oklch(37.8% 0.041 247.7)

  11. Step 950

    950 (this color)

    #293541

    oklch(32.3% 0.027 248.7)

Export this scale for Tailwind in the Tailwind colors tool

#293541 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#3035420.011
Deuteranopia (no green cones)#2D33410.009
Tritanopia (no blue cones)#2238390.023
Achromatopsia (no color)#3434340.027

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #293541

    #293541

    oklch(32.3% 0.027 248.7)

  • #3D3125

    #3D3125

    oklch(32.3% 0.027 66.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #293541

    #293541

    oklch(32.3% 0.027 248.7)

  • #24373D

    #24373D

    oklch(32.3% 0.027 219.5)

  • #303241

    #303241

    oklch(32.2% 0.027 278.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #293541

    #293541

    oklch(32.3% 0.027 248.7)

  • #402F2A

    #402F2A

    oklch(32.3% 0.027 37)

  • #373424

    #373424

    oklch(32.3% 0.027 98.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #293541

    #293541

    oklch(32.3% 0.027 248.7)

  • #402E31

    #402E31

    oklch(32.3% 0.027 7.6)

  • #2F3628

    #2F3628

    oklch(32.2% 0.026 129.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #293541

    #293541

    oklch(32.3% 0.027 248.7)

  • #3D2E38

    #3D2E38

    oklch(32.2% 0.027 338.9)

  • #3D3125

    #3D3125

    oklch(32.3% 0.027 66.6)

  • #28382F

    #28382F

    oklch(32.3% 0.026 159.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #293541, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #293541 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.