#252F33

Closest named color: Gunmetal (#293241). oklch(29.7% 0.016 224.1), rgb(37, 47, 51).

Aa

White text reads best on this color (13.69:1).

About this color

#252F33 is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.016. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.027 away. White text reads best on it, at 13.69:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.016)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.53:1
White text13.69:1

Values

HEX#252F33
RGBrgb(37, 47, 51)
HSLhsl(197, 16%, 17%)
OKLCHoklch(29.7% 0.016 224.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #252F33 13.69:1 AAA Lc -103.3 Preferred for body text
Black text on #252F33 1.53:1 Fails Lc 0.0 Not readable
#252F33 text on white 13.69:1 AAA Lc 100.2 Preferred for body text
#252F33 text on black 1.53:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F6F7

    oklch(97.2% 0.003 228.8)

  2. Step 100

    100

    #E6EBEC

    oklch(93.7% 0.006 211)

  3. Step 200

    200

    #D2DBDE

    oklch(88.5% 0.011 219.6)

  4. Step 300

    300

    #B5C3C9

    oklch(80.8% 0.018 225.2)

  5. Step 400

    400

    #8EA5AE

    oklch(70.7% 0.029 223.4)

  6. Step 500

    500

    #718F9B

    oklch(63.1% 0.038 224.2)

  7. Step 600

    600

    #597985

    oklch(55.6% 0.041 223)

  8. Step 700

    700

    #496671

    oklch(49.2% 0.038 223.4)

  9. Step 800

    800

    #3C535C

    oklch(42.7% 0.032 224)

  10. Step 900

    900

    #34454B

    oklch(37.8% 0.024 221.5)

  11. Step 950

    950 (this color)

    #252F33

    oklch(29.7% 0.016 224.1)

Export this scale for Tailwind in the Tailwind colors tool

#252F33 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2D2E330.013
Deuteranopia (no green cones)#2B2D330.011
Tritanopia (no blue cones)#2130300.010
Achromatopsia (no color)#2D2D2D0.016

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #252F33

    #252F33

    oklch(29.7% 0.016 224.1)

  • #342B27

    #342B27

    oklch(29.8% 0.015 45.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #252F33

    #252F33

    oklch(29.7% 0.016 224.1)

  • #24302F

    #24302F

    oklch(29.8% 0.016 190)

  • #282E35

    #282E35

    oklch(29.8% 0.015 252.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #252F33

    #252F33

    oklch(29.7% 0.016 224.1)

  • #352A2B

    #352A2B

    oklch(29.8% 0.016 12)

  • #322C25

    #322C25

    oklch(29.7% 0.015 71.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #252F33

    #252F33

    oklch(29.7% 0.016 224.1)

  • #332A2F

    #332A2F

    oklch(29.7% 0.016 343.6)

  • #2E2E25

    #2E2E25

    oklch(29.8% 0.016 107.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #252F33

    #252F33

    oklch(29.7% 0.016 224.1)

  • #302B33

    #302B33

    oklch(29.8% 0.016 313)

  • #342B27

    #342B27

    oklch(29.8% 0.015 45.4)

  • #2A2F27

    #2A2F27

    oklch(29.7% 0.016 133.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #252F33, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #252F33 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.