#22353E

Closest named color: Gunmetal (#293241). oklch(31.7% 0.029 229.1), rgb(34, 53, 62).

Aa

White text reads best on this color (12.75:1).

About this color

#22353E is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.029. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.016 away. White text reads best on it, at 12.75:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.029)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.64:1
White text12.75:1

Values

HEX#22353E
RGBrgb(34, 53, 62)
HSLhsl(199, 29%, 19%)
OKLCHoklch(31.7% 0.029 229.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #22353E 12.75:1 AAA Lc -102.1 Preferred for body text
Black text on #22353E 1.64:1 Fails Lc 0.0 Not readable
#22353E text on white 12.75:1 AAA Lc 98.8 Preferred for body text
#22353E text on black 1.64:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F2F6F8

    oklch(97.1% 0.005 228.8)

  2. Step 100

    100

    #E3EBEF

    oklch(93.5% 0.01 228.9)

  3. Step 200

    200

    #CDDCE3

    oklch(88.5% 0.019 227.3)

  4. Step 300

    300

    #AAC5D3

    oklch(80.8% 0.035 230.3)

  5. Step 400

    400

    #7DA8BD

    oklch(70.8% 0.056 229.5)

  6. Step 500

    500

    #5A92AC

    oklch(63.1% 0.071 229.3)

  7. Step 600

    600

    #3D7C97

    oklch(55.6% 0.077 228.5)

  8. Step 700

    700

    #2F6881

    oklch(49% 0.072 229.4)

  9. Step 800

    800

    #285569

    oklch(42.7% 0.059 229.4)

  10. Step 900

    900

    #254655

    oklch(37.6% 0.046 229.2)

  11. Step 950

    950 (this color)

    #22353E

    oklch(31.7% 0.029 229.1)

Export this scale for Tailwind in the Tailwind colors tool

#22353E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#30343E0.021
Deuteranopia (no green cones)#2C313E0.019
Tritanopia (no blue cones)#1738380.022
Achromatopsia (no color)#3232320.029

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #22353E

    #22353E

    oklch(31.7% 0.029 229.1)

  • #3F2E25

    #3F2E25

    oklch(31.8% 0.03 49.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #22353E

    #22353E

    oklch(31.7% 0.029 229.1)

  • #1F3738

    #1F3738

    oklch(31.8% 0.03 199.1)

  • #293241

    #293241

    oklch(31.5% 0.03 260.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #22353E

    #22353E

    oklch(31.7% 0.029 229.1)

  • #402C2C

    #402C2C

    oklch(31.7% 0.03 18.9)

  • #3A3021

    #3A3021

    oklch(31.6% 0.029 77.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #22353E

    #22353E

    oklch(31.7% 0.029 229.1)

  • #3E2C34

    #3E2C34

    oklch(31.7% 0.029 350.5)

  • #333322

    #333322

    oklch(31.6% 0.029 107.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #22353E

    #22353E

    oklch(31.7% 0.029 229.1)

  • #392D3C

    #392D3C

    oklch(31.7% 0.031 319.5)

  • #3F2E25

    #3F2E25

    oklch(31.8% 0.03 49.2)

  • #2A3627

    #2A3627

    oklch(31.7% 0.031 139.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #22353E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #22353E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.