#FFE0BB

Closest named color: Bisque (#FFE4C4). oklch(92.3% 0.059 71.9), rgb(255, 224, 187).

Aa

Black text reads best on this color (16.63:1).

About this color

#FFE0BB is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.059 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.012 away. Black text reads best on it, at 16.63:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.059)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.63:1
White text1.26:1

Values

HEX#FFE0BB
RGBrgb(255, 224, 187)
HSLhsl(33, 100%, 87%)
OKLCHoklch(92.3% 0.059 71.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFE0BB 1.26:1 Fails Lc -15.0 Dividers and decoration only
Black text on #FFE0BB 16.63:1 AAA Lc 90.6 Preferred for body text
#FFE0BB text on white 1.26:1 Fails Lc 13.0 Not readable
#FFE0BB text on black 16.63:1 AAA Lc -90.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EE

    oklch(97% 0.01 67.7)

  2. Step 100

    100 (this color)

    #FFE0BB

    oklch(92.3% 0.059 71.9)

  3. Step 200

    200

    #EBD5BB

    oklch(88.4% 0.042 71.9)

  4. Step 300

    300

    #E0B98A

    oklch(80.9% 0.076 71.6)

  5. Step 400

    400

    #CF9340

    oklch(70.7% 0.122 72.1)

  6. Step 500

    500

    #BB7900

    oklch(63% 0.135 71.5)

  7. Step 600

    600

    #9E6600

    oklch(55.7% 0.119 71.9)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5C3900

    oklch(37.7% 0.081 71.3)

  11. Step 950

    950

    #382100

    oklch(27.1% 0.058 71.5)

Export this scale for Tailwind in the Tailwind colors tool

#FFE0BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#ECE1B90.027
Deuteranopia (no green cones)#F3E8BC0.025
Tritanopia (no blue cones)#FFD8D60.047
Achromatopsia (no color)#E5E5E50.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFE0BB

    #FFE0BB

    oklch(92.3% 0.059 71.9)

  • #D4E8FF

    #D4E8FF

    oklch(92.3% 0.038 251.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFE0BB

    #FFE0BB

    oklch(92.3% 0.059 71.9)

  • #FFDDD1

    #FFDDD1

    oklch(92.3% 0.041 40.4)

  • #EDE8BA

    #EDE8BA

    oklch(92.3% 0.06 102.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFE0BB

    #FFE0BB

    oklch(92.3% 0.059 71.9)

  • #C0EEFF

    #C0EEFF

    oklch(92.2% 0.053 222.4)

  • #E1E3FF

    #E1E3FF

    oklch(92.3% 0.038 282.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFE0BB

    #FFE0BB

    oklch(92.3% 0.059 71.9)

  • #B8F3F0

    #B8F3F0

    oklch(92.3% 0.06 192.3)

  • #F1DCFF

    #F1DCFF

    oklch(92.2% 0.052 311.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFE0BB

    #FFE0BB

    oklch(92.3% 0.059 71.9)

  • #C3F3DA

    #C3F3DA

    oklch(92.4% 0.06 162.3)

  • #D4E8FF

    #D4E8FF

    oklch(92.3% 0.038 251.9)

  • #FFD9EF

    #FFD9EF

    oklch(92.3% 0.051 342.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFE0BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFE0BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.