#FFDDC0

Closest named color: Peach Puff (#FFDAB9). oklch(91.9% 0.054 62.5), rgb(255, 221, 192).

Aa

Black text reads best on this color (16.35:1).

About this color

#FFDDC0 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.054 and its hue 63°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.010 away. Black text reads best on it, at 16.35:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.35:1
White text1.28:1

Values

HEX#FFDDC0
RGBrgb(255, 221, 192)
HSLhsl(28, 100%, 88%)
OKLCHoklch(91.9% 0.054 62.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDDC0 1.28:1 Fails Lc -16.2 Dividers and decoration only
Black text on #FFDDC0 16.35:1 AAA Lc 89.5 Fine for body text
#FFDDC0 text on white 1.28:1 Fails Lc 14.1 Not readable
#FFDDC0 text on black 16.35:1 AAA Lc -89.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FFDDC0

    oklch(91.9% 0.054 62.5)

  3. Step 200

    200

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  4. Step 300

    300

    #E2B793

    oklch(80.9% 0.069 61.5)

  5. Step 400

    400

    #D29053

    oklch(70.7% 0.111 62.1)

  6. Step 500

    500

    #C4730B

    oklch(63.1% 0.141 62.9)

  7. Step 600

    600

    #A65F00

    oklch(55.5% 0.127 62.5)

  8. Step 700

    700

    #8C5000

    oklch(49.1% 0.112 63.2)

  9. Step 800

    800

    #744100

    oklch(42.8% 0.098 62.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #3A1F02

    oklch(27% 0.059 63.3)

Export this scale for Tailwind in the Tailwind colors tool

#FFDDC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DFBE0.033
Deuteranopia (no green cones)#F0E6C00.030
Tritanopia (no blue cones)#FFD6D50.038
Achromatopsia (no color)#E3E3E30.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDDC0

    #FFDDC0

    oklch(91.9% 0.054 62.5)

  • #CCE8FF

    #CCE8FF

    oklch(91.8% 0.043 242.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDDC0

    #FFDDC0

    oklch(91.9% 0.054 62.5)

  • #FFDBD3

    #FFDBD3

    oklch(91.9% 0.042 32.6)

  • #F0E4BC

    #F0E4BC

    oklch(91.8% 0.054 93.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDDC0

    #FFDDC0

    oklch(91.9% 0.054 62.5)

  • #BCEEF9

    #BCEEF9

    oklch(91.8% 0.053 212.6)

  • #DBE3FF

    #DBE3FF

    oklch(91.8% 0.039 273)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDDC0

    #FFDDC0

    oklch(91.9% 0.054 62.5)

  • #BDF0E7

    #BDF0E7

    oklch(91.7% 0.054 183.1)

  • #EADDFF

    #EADDFF

    oklch(91.8% 0.048 302.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDDC0

    #FFDDC0

    oklch(91.9% 0.054 62.5)

  • #CAEFD3

    #CAEFD3

    oklch(91.8% 0.054 152.6)

  • #CCE8FF

    #CCE8FF

    oklch(91.8% 0.043 242.9)

  • #FBD8F4

    #FBD8F4

    oklch(92% 0.053 332.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDDC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDDC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.