#ECD4C0

Closest named color: Pale Oak (#DBCFB0). oklch(88.4% 0.038 62.1), rgb(236, 212, 192).

Aa

Black text reads best on this color (14.74:1).

About this color

#ECD4C0 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.038 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.74:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.74:1
White text1.42:1

Values

HEX#ECD4C0
RGBrgb(236, 212, 192)
HSLhsl(27, 54%, 84%)
OKLCHoklch(88.4% 0.038 62.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECD4C0 1.42:1 Fails Lc -23.2 Dividers and decoration only
Black text on #ECD4C0 14.74:1 AAA Lc 83.3 Fine for body text
#ECD4C0 text on white 1.42:1 Fails Lc 20.4 Dividers and decoration only
#ECD4C0 text on black 14.74:1 AAA Lc -83.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F1

    oklch(97.2% 0.007 67.7)

  2. Step 100

    100

    #F1E8E0

    oklch(93.6% 0.015 64.3)

  3. Step 200

    200 (this color)

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  4. Step 300

    300

    #D8BAA1

    oklch(80.8% 0.049 61.9)

  5. Step 400

    400

    #C4966E

    oklch(70.7% 0.078 62.1)

  6. Step 500

    500

    #B57B46

    oklch(63.1% 0.1 61.8)

  7. Step 600

    600

    #A06326

    oklch(55.6% 0.109 61.8)

  8. Step 700

    700

    #895218

    oklch(49.2% 0.101 62.1)

  9. Step 800

    800

    #6F4317

    oklch(42.6% 0.084 61.7)

  10. Step 900

    900

    #5A391A

    oklch(37.7% 0.065 61.8)

  11. Step 950

    950

    #352210

    oklch(27.1% 0.041 63)

Export this scale for Tailwind in the Tailwind colors tool

#ECD4C0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5BF0.023
Deuteranopia (no green cones)#E1DAC00.021
Tritanopia (no blue cones)#F4CFCE0.029
Achromatopsia (no color)#D8D8D80.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECD4C0

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  • #C4DDF0

    #C4DDF0

    oklch(88.5% 0.037 240.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECD4C0

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  • #F1D0C9

    #F1D0C9

    oklch(88.3% 0.038 32)

  • #E2D9BD

    #E2D9BD

    oklch(88.5% 0.039 92.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECD4C0

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  • #BDE0E8

    #BDE0E8

    oklch(88.4% 0.038 213.1)

  • #D0D8F3

    #D0D8F3

    oklch(88.5% 0.038 272.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECD4C0

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  • #BFE2DB

    #BFE2DB

    oklch(88.6% 0.038 182)

  • #DDD4EE

    #DDD4EE

    oklch(88.5% 0.037 301.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECD4C0

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  • #C7E1CD

    #C7E1CD

    oklch(88.5% 0.039 152.4)

  • #C4DDF0

    #C4DDF0

    oklch(88.5% 0.037 240.7)

  • #E9D0E4

    #E9D0E4

    oklch(88.4% 0.038 332.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECD4C0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECD4C0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.