#FFDB58

Closest named color: Sand Yellow (#FCE166). oklch(89.8% 0.151 93.7), rgb(255, 219, 88).

Aa

Black text reads best on this color (15.52:1).

About this color

#FFDB58 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.151 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.015 away. Black text reads best on it, at 15.52:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.151)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.52:1
White text1.35:1

Values

HEX#FFDB58
RGBrgb(255, 219, 88)
HSLhsl(47, 100%, 67%)
OKLCHoklch(89.8% 0.151 93.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDB58 1.35:1 Fails Lc -19.7 Dividers and decoration only
Black text on #FFDB58 15.52:1 AAA Lc 86.5 Fine for body text
#FFDB58 text on white 1.35:1 Fails Lc 17.2 Dividers and decoration only
#FFDB58 text on black 15.52:1 AAA Lc -86.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF6E2

    oklch(97.2% 0.027 95.3)

  2. Step 100

    100

    #F6EAC0

    oklch(93.6% 0.056 94)

  3. Step 200

    200 (this color)

    #FFDB58

    oklch(89.8% 0.151 93.7)

  4. Step 300

    300

    #E4BD00

    oklch(80.9% 0.166 93.9)

  5. Step 400

    400

    #BF9D00

    oklch(70.6% 0.145 93.3)

  6. Step 500

    500

    #A48700

    oklch(63.2% 0.129 93.7)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2500

    oklch(26.8% 0.055 93.5)

Export this scale for Tailwind in the Tailwind colors tool

#FFDB58 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F1D7480.027
Deuteranopia (no green cones)#FAE25E0.017
Tritanopia (no blue cones)#FFCBC00.134
Achromatopsia (no color)#DDDDDD0.151

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDB58

    #FFDB58

    oklch(89.8% 0.151 93.7)

  • #D3DCFF

    #D3DCFF

    oklch(89.9% 0.049 274)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDB58

    #FFDB58

    oklch(89.8% 0.151 93.7)

  • #FFD4AE

    #FFD4AE

    oklch(89.7% 0.07 63.2)

  • #C9EE78

    #C9EE78

    oklch(89.8% 0.151 123.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDB58

    #FFDB58

    oklch(89.8% 0.151 93.7)

  • #C0E2FF

    #C0E2FF

    oklch(89.8% 0.054 244.2)

  • #E6D4FF

    #E6D4FF

    oklch(89.8% 0.061 304.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDB58

    #FFDB58

    oklch(89.8% 0.151 93.7)

  • #9BECFF

    #9BECFF

    oklch(89.7% 0.083 214.1)

  • #FFCAF4

    #FFCAF4

    oklch(89.8% 0.081 333.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDB58

    #FFDB58

    oklch(89.8% 0.151 93.7)

  • #34FEE8

    #34FEE8

    oklch(89.9% 0.152 183.4)

  • #D3DCFF

    #D3DCFF

    oklch(89.9% 0.049 274)

  • #FFCFD9

    #FFCFD9

    oklch(89.9% 0.055 4.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDB58, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDB58 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.