#FFCC64

Closest named color: Sunglow (#FFD166). oklch(87% 0.134 83.1), rgb(255, 204, 100).

Aa

Black text reads best on this color (14.07:1).

About this color

#FFCC64 is a light, moderately saturated orange. In OKLCH its lightness is 87%, its chroma 0.134 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Sunglow (#FFD166), ΔE 0.012 away. Black text reads best on it, at 14.07:1.

Hue familyOranges
Lightnesslight (87%)
Chromamoderately saturated (0.134)
Temperaturewarm
Nearest nameSunglow (#FFD166)
Black text14.07:1
White text1.49:1

Values

HEX#FFCC64
RGBrgb(255, 204, 100)
HSLhsl(40, 100%, 70%)
OKLCHoklch(87% 0.134 83.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFCC64 1.49:1 Fails Lc -26.1 Dividers and decoration only
Black text on #FFCC64 14.07:1 AAA Lc 80.7 Fine for body text
#FFCC64 text on white 1.49:1 Fails Lc 23.0 Dividers and decoration only
#FFCC64 text on black 14.07:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FDF4E5

    oklch(97% 0.022 80.7)

  2. Step 100

    100

    #FAE8C5

    oklch(93.7% 0.05 84)

  3. Step 200

    200 (this color)

    #FFCC64

    oklch(87% 0.134 83.1)

  4. Step 300

    300

    #F4B500

    oklch(81% 0.166 83.2)

  5. Step 400

    400

    #CC9700

    oklch(70.8% 0.145 83.4)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332300

    oklch(26.8% 0.055 83)

Export this scale for Tailwind in the Tailwind colors tool

#FFCC64 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2CC5A0.046
Deuteranopia (no green cones)#EED9680.038
Tritanopia (no blue cones)#FFBCB50.114
Achromatopsia (no color)#D3D3D30.134

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFCC64

    #FFCC64

    oklch(87% 0.134 83.1)

  • #BFD5FF

    #BFD5FF

    oklch(87.1% 0.063 263.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFCC64

    #FFCC64

    oklch(87% 0.134 83.1)

  • #FFC7A4

    #FFC7A4

    oklch(87.1% 0.079 53.4)

  • #D5DE70

    #D5DE70

    oklch(87.1% 0.135 113)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFCC64

    #FFCC64

    oklch(87% 0.134 83.1)

  • #A2DEFF

    #A2DEFF

    oklch(87.1% 0.076 232.8)

  • #D6CCFF

    #D6CCFF

    oklch(87% 0.071 293.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFCC64

    #FFCC64

    oklch(87% 0.134 83.1)

  • #45EEFB

    #45EEFB

    oklch(87.1% 0.134 202.7)

  • #F8BCFF

    #F8BCFF

    oklch(87.1% 0.111 322.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFCC64

    #FFCC64

    oklch(87% 0.134 83.1)

  • #63F1CC

    #63F1CC

    oklch(87.1% 0.134 173)

  • #BFD5FF

    #BFD5FF

    oklch(87.1% 0.063 263.3)

  • #FFBFD9

    #FFBFD9

    oklch(87% 0.08 352.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFCC64, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFCC64 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.