#FEF4EC

Closest named color: Seashell (#FFF5EE). oklch(97.3% 0.015 61.3), rgb(254, 244, 236).

Aa

Black text reads best on this color (19.36:1).

About this color

#FEF4EC is a very light close to neutral grey. In OKLCH its lightness is 97%, its chroma 0.015. It has too little chroma to lean warm or cool. The nearest named color is Seashell (#FFF5EE), ΔE 0.004 away. Black text reads best on it, at 19.36:1.

Hue familyNeutrals
Lightnessvery light (97%)
Chromaclose to neutral grey (0.015)
Temperatureneutral
Nearest nameSeashell (#FFF5EE)
Black text19.36:1
White text1.08:1

Values

HEX#FEF4EC
RGBrgb(254, 244, 236)
HSLhsl(27, 90%, 96%)
OKLCHoklch(97.3% 0.015 61.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEF4EC 1.08:1 Fails Lc 0.0 Not readable
Black text on #FEF4EC 19.36:1 AAA Lc 100.4 Preferred for body text
#FEF4EC text on white 1.08:1 Fails Lc 0.0 Not readable
#FEF4EC text on black 19.36:1 AAA Lc -101.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FEF4EC

    oklch(97.3% 0.015 61.3)

  2. Step 100

    100

    #EDE9E6

    oklch(93.6% 0.006 59.6)

  3. Step 200

    200

    #DFD8D2

    oklch(88.6% 0.011 63.3)

  4. Step 300

    300

    #CABEB4

    oklch(80.9% 0.019 62.4)

  5. Step 400

    400

    #AF9D8D

    oklch(70.7% 0.031 63.9)

  6. Step 500

    500

    #9C8471

    oklch(63% 0.04 60.3)

  7. Step 600

    600

    #866E5A

    oklch(55.6% 0.043 61.6)

  8. Step 700

    700

    #725C49

    oklch(49.2% 0.041 62.5)

  9. Step 800

    800

    #5D4B3C

    oklch(42.7% 0.034 61.5)

  10. Step 900

    900

    #4C3F34

    oklch(37.8% 0.026 62.2)

  11. Step 950

    950

    #2D251E

    oklch(27.1% 0.017 63.2)

Export this scale for Tailwind in the Tailwind colors tool

#FEF4EC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F4EC0.009
Deuteranopia (no green cones)#F9F6EC0.008
Tritanopia (no blue cones)#FFF2F20.011
Achromatopsia (no color)#F6F6F60.015

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEF4EC

    #FEF4EC

    oklch(97.3% 0.015 61.3)

  • #EEF8FF

    #EEF8FF

    oklch(97.4% 0.014 238)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEF4EC

    #FEF4EC

    oklch(97.3% 0.015 61.3)

  • #FFF3F1

    #FFF3F1

    oklch(97.3% 0.013 28.9)

  • #FAF6EB

    #FAF6EB

    oklch(97.3% 0.015 90.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEF4EC

    #FEF4EC

    oklch(97.3% 0.015 61.3)

  • #EBF9FC

    #EBF9FC

    oklch(97.3% 0.015 212)

  • #F3F6FF

    #F3F6FF

    oklch(97.3% 0.012 271.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEF4EC

    #FEF4EC

    oklch(97.3% 0.015 61.3)

  • #ECFAF7

    #ECFAF7

    oklch(97.4% 0.015 181.8)

  • #F8F4FF

    #F8F4FF

    oklch(97.3% 0.015 302.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEF4EC

    #FEF4EC

    oklch(97.3% 0.015 61.3)

  • #EFF9F1

    #EFF9F1

    oklch(97.2% 0.015 151.8)

  • #EEF8FF

    #EEF8FF

    oklch(97.4% 0.014 238)

  • #FCF3FB

    #FCF3FB

    oklch(97.3% 0.014 329.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEF4EC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEF4EC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.