#FEEAD1

Closest named color: Blanched Almond (#FFEBCD). oklch(94.7% 0.04 73.4), rgb(254, 234, 209).

Aa

Black text reads best on this color (17.90:1).

About this color

#FEEAD1 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.040 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.007 away. Black text reads best on it, at 17.90:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.040)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text17.90:1
White text1.17:1

Values

HEX#FEEAD1
RGBrgb(254, 234, 209)
HSLhsl(33, 96%, 91%)
OKLCHoklch(94.7% 0.04 73.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEEAD1 1.17:1 Fails Lc -9.7 Not readable
Black text on #FEEAD1 17.90:1 AAA Lc 95.3 Preferred for body text
#FEEAD1 text on white 1.17:1 Fails Lc 8.3 Not readable
#FEEAD1 text on black 17.90:1 AAA Lc -96.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FEEAD1

    oklch(94.7% 0.04 73.4)

  3. Step 200

    200

    #E5D7C5

    oklch(88.6% 0.029 74.3)

  4. Step 300

    300

    #D5BC9D

    oklch(80.9% 0.051 73)

  5. Step 400

    400

    #BF9967

    oklch(70.7% 0.081 73.5)

  6. Step 500

    500

    #AF7F3B

    oklch(63.1% 0.103 73.4)

  7. Step 600

    600

    #9A6711

    oklch(55.5% 0.113 73.3)

  8. Step 700

    700

    #845600

    oklch(49.2% 0.105 73.4)

  9. Step 800

    800

    #6B4608

    oklch(42.6% 0.087 73.1)

  10. Step 900

    900

    #573B12

    oklch(37.6% 0.068 73)

  11. Step 950

    950

    #33230C

    oklch(27% 0.043 74)

Export this scale for Tailwind in the Tailwind colors tool

#FEEAD1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F2EACF0.017
Deuteranopia (no green cones)#F7EFD20.015
Tritanopia (no blue cones)#FFE5E30.031
Achromatopsia (no color)#EDEDED0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEEAD1

    #FEEAD1

    oklch(94.7% 0.04 73.4)

  • #E2EFFF

    #E2EFFF

    oklch(94.7% 0.026 253.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEEAD1

    #FEEAD1

    oklch(94.7% 0.04 73.4)

  • #FFE8DE

    #FFE8DE

    oklch(94.7% 0.029 45)

  • #F2EFD1

    #F2EFD1

    oklch(94.7% 0.039 102.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEEAD1

    #FEEAD1

    oklch(94.7% 0.04 73.4)

  • #D5F3FF

    #D5F3FF

    oklch(94.6% 0.035 223.8)

  • #EAECFF

    #EAECFF

    oklch(94.7% 0.026 281.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEEAD1

    #FEEAD1

    oklch(94.7% 0.04 73.4)

  • #D0F6F5

    #D0F6F5

    oklch(94.6% 0.039 194.5)

  • #F6E7FF

    #F6E7FF

    oklch(94.7% 0.036 313.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEEAD1

    #FEEAD1

    oklch(94.7% 0.04 73.4)

  • #D7F6E6

    #D7F6E6

    oklch(94.6% 0.039 163.2)

  • #E2EFFF

    #E2EFFF

    oklch(94.7% 0.026 253.6)

  • #FFE5F3

    #FFE5F3

    oklch(94.7% 0.034 344.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEEAD1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEEAD1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.