#FEE0BC

Closest named color: Bisque (#FFE4C4). oklch(92.3% 0.058 72.1), rgb(254, 224, 188).

Aa

Black text reads best on this color (16.60:1).

About this color

#FEE0BC is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.058 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.012 away. Black text reads best on it, at 16.60:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.058)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.60:1
White text1.26:1

Values

HEX#FEE0BC
RGBrgb(254, 224, 188)
HSLhsl(33, 97%, 87%)
OKLCHoklch(92.3% 0.058 72.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEE0BC 1.26:1 Fails Lc -15.2 Dividers and decoration only
Black text on #FEE0BC 16.60:1 AAA Lc 90.5 Preferred for body text
#FEE0BC text on white 1.26:1 Fails Lc 13.1 Not readable
#FEE0BC text on black 16.60:1 AAA Lc -90.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF5EE

    oklch(97.2% 0.011 76.6)

  2. Step 100

    100 (this color)

    #FEE0BC

    oklch(92.3% 0.058 72.1)

  3. Step 200

    200

    #EBD5BC

    oklch(88.5% 0.041 70.8)

  4. Step 300

    300

    #DFB98C

    oklch(80.8% 0.074 71.2)

  5. Step 400

    400

    #CE9444

    oklch(70.8% 0.119 72.4)

  6. Step 500

    500

    #BB7A00

    oklch(63.2% 0.135 72.2)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#FEE0BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EBE1BA0.027
Deuteranopia (no green cones)#F2E7BD0.023
Tritanopia (no blue cones)#FFD9D60.044
Achromatopsia (no color)#E5E5E50.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEE0BC

    #FEE0BC

    oklch(92.3% 0.058 72.1)

  • #D4E8FF

    #D4E8FF

    oklch(92.3% 0.038 251.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEE0BC

    #FEE0BC

    oklch(92.3% 0.058 72.1)

  • #FFDDD0

    #FFDDD0

    oklch(92.2% 0.042 42.1)

  • #EDE8BC

    #EDE8BC

    oklch(92.4% 0.058 102.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEE0BC

    #FEE0BC

    oklch(92.3% 0.058 72.1)

  • #C0EEFF

    #C0EEFF

    oklch(92.2% 0.053 222.4)

  • #E1E3FF

    #E1E3FF

    oklch(92.3% 0.038 282.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEE0BC

    #FEE0BC

    oklch(92.3% 0.058 72.1)

  • #B9F2EF

    #B9F2EF

    oklch(92.2% 0.058 192.2)

  • #F1DCFF

    #F1DCFF

    oklch(92.2% 0.052 311.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEE0BC

    #FEE0BC

    oklch(92.3% 0.058 72.1)

  • #C4F2DA

    #C4F2DA

    oklch(92.2% 0.057 162.3)

  • #D4E8FF

    #D4E8FF

    oklch(92.3% 0.038 251.9)

  • #FFD8EF

    #FFD8EF

    oklch(92.2% 0.052 342)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEE0BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEE0BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.