#FEDE60

Closest named color: Sand Yellow (#FCE166). oklch(90.4% 0.147 95), rgb(254, 222, 96).

Aa

Black text reads best on this color (15.83:1).

About this color

#FEDE60 is a very light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.147 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.008 away. Black text reads best on it, at 15.83:1.

Hue familyYellows
Lightnessvery light (90%)
Chromavivid (0.147)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.83:1
White text1.32:1

Values

HEX#FEDE60
RGBrgb(254, 222, 96)
HSLhsl(48, 99%, 69%)
OKLCHoklch(90.4% 0.147 95)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDE60 1.32:1 Fails Lc -18.4 Dividers and decoration only
Black text on #FEDE60 15.83:1 AAA Lc 87.6 Fine for body text
#FEDE60 text on white 1.32:1 Fails Lc 16.0 Dividers and decoration only
#FEDE60 text on black 15.83:1 AAA Lc -87.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF6E3

    oklch(97.2% 0.026 94.7)

  2. Step 100

    100

    #F5EAC1

    oklch(93.5% 0.055 94.8)

  3. Step 200

    200 (this color)

    #FEDE60

    oklch(90.4% 0.147 95)

  4. Step 300

    300

    #E2BE00

    oklch(80.9% 0.166 95.2)

  5. Step 400

    400

    #BD9E00

    oklch(70.6% 0.145 94.9)

  6. Step 500

    500

    #A28700

    oklch(63% 0.129 94.8)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4100

    oklch(37.9% 0.078 95.1)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#FEDE60 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3DA520.023
Deuteranopia (no green cones)#FBE4660.014
Tritanopia (no blue cones)#FFCEC30.131
Achromatopsia (no color)#DFDFDF0.147

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDE60

    #FEDE60

    oklch(90.4% 0.147 95)

  • #D6DEFF

    #D6DEFF

    oklch(90.5% 0.046 274.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDE60

    #FEDE60

    oklch(90.4% 0.147 95)

  • #FFD7B2

    #FFD7B2

    oklch(90.4% 0.066 64.6)

  • #C9F07F

    #C9F07F

    oklch(90.3% 0.147 124.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDE60

    #FEDE60

    oklch(90.4% 0.147 95)

  • #C5E4FF

    #C5E4FF

    oklch(90.5% 0.05 244.7)

  • #E8D6FF

    #E8D6FF

    oklch(90.3% 0.058 305.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDE60

    #FEDE60

    oklch(90.4% 0.147 95)

  • #A4EDFF

    #A4EDFF

    oklch(90.4% 0.076 214.8)

  • #FFCEF3

    #FFCEF3

    oklch(90.5% 0.073 335)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDE60

    #FEDE60

    oklch(90.4% 0.147 95)

  • #41FFEC

    #41FFEC

    oklch(90.5% 0.148 184.8)

  • #D6DEFF

    #D6DEFF

    oklch(90.5% 0.046 274.7)

  • #FFD2DB

    #FFD2DB

    oklch(90.5% 0.052 4.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDE60, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDE60 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.