#FEDCC0

Closest named color: Peach Puff (#FFDAB9). oklch(91.6% 0.053 61.6), rgb(254, 220, 192).

Aa

Black text reads best on this color (16.21:1).

About this color

#FEDCC0 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.053 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.009 away. Black text reads best on it, at 16.21:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.21:1
White text1.29:1

Values

HEX#FEDCC0
RGBrgb(254, 220, 192)
HSLhsl(27, 97%, 87%)
OKLCHoklch(91.6% 0.053 61.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDCC0 1.29:1 Fails Lc -16.8 Dividers and decoration only
Black text on #FEDCC0 16.21:1 AAA Lc 89.0 Fine for body text
#FEDCC0 text on white 1.29:1 Fails Lc 14.6 Not readable
#FEDCC0 text on black 16.21:1 AAA Lc -89.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FEDCC0

    oklch(91.6% 0.053 61.6)

  3. Step 200

    200

    #ECD4C0

    oklch(88.4% 0.038 62.1)

  4. Step 300

    300

    #E1B794

    oklch(80.8% 0.068 61.4)

  5. Step 400

    400

    #D19056

    oklch(70.6% 0.109 61.4)

  6. Step 500

    500

    #C47316

    oklch(63.1% 0.139 61.8)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #623500

    oklch(37.8% 0.087 61.6)

  11. Step 950

    950

    #3A1F04

    oklch(27% 0.057 61.5)

Export this scale for Tailwind in the Tailwind colors tool

#FEDCC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DEBE0.033
Deuteranopia (no green cones)#EFE5C00.030
Tritanopia (no blue cones)#FFD5D40.037
Achromatopsia (no color)#E2E2E20.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDCC0

    #FEDCC0

    oklch(91.6% 0.053 61.6)

  • #CAE8FF

    #CAE8FF

    oklch(91.6% 0.045 241.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDCC0

    #FEDCC0

    oklch(91.6% 0.053 61.6)

  • #FFD9D2

    #FFD9D2

    oklch(91.5% 0.044 30.2)

  • #F0E3BC

    #F0E3BC

    oklch(91.6% 0.053 91.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDCC0

    #FEDCC0

    oklch(91.6% 0.053 61.6)

  • #BBEDF8

    #BBEDF8

    oklch(91.5% 0.053 212.6)

  • #D9E2FF

    #D9E2FF

    oklch(91.5% 0.041 271.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDCC0

    #FEDCC0

    oklch(91.6% 0.053 61.6)

  • #BDEFE5

    #BDEFE5

    oklch(91.5% 0.053 181.5)

  • #E9DCFF

    #E9DCFF

    oklch(91.6% 0.049 302.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDCC0

    #FEDCC0

    oklch(91.6% 0.053 61.6)

  • #CAEED2

    #CAEED2

    oklch(91.6% 0.053 151.9)

  • #CAE8FF

    #CAE8FF

    oklch(91.6% 0.045 241.1)

  • #F9D7F3

    #F9D7F3

    oklch(91.6% 0.052 331.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDCC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDCC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.