#FEDB62

Closest named color: Pale Gold (#FDDE6C). oklch(89.8% 0.144 93.1), rgb(254, 219, 98).

Aa

Black text reads best on this color (15.52:1).

About this color

#FEDB62 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.144 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Gold (#FDDE6C), ΔE 0.009 away. Black text reads best on it, at 15.52:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.144)
Temperaturewarm
Nearest namePale Gold (#FDDE6C)
Black text15.52:1
White text1.35:1

Values

HEX#FEDB62
RGBrgb(254, 219, 98)
HSLhsl(47, 99%, 69%)
OKLCHoklch(89.8% 0.144 93.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDB62 1.35:1 Fails Lc -19.7 Dividers and decoration only
Black text on #FEDB62 15.52:1 AAA Lc 86.5 Fine for body text
#FEDB62 text on white 1.35:1 Fails Lc 17.2 Dividers and decoration only
#FEDB62 text on black 15.52:1 AAA Lc -86.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF6E3

    oklch(97.2% 0.026 94.7)

  2. Step 100

    100

    #F6EAC2

    oklch(93.7% 0.054 93.3)

  3. Step 200

    200 (this color)

    #FEDB62

    oklch(89.8% 0.144 93.1)

  4. Step 300

    300

    #E5BD00

    oklch(81% 0.166 93.5)

  5. Step 400

    400

    #BF9D00

    oklch(70.6% 0.145 93.3)

  6. Step 500

    500

    #A48600

    oklch(63% 0.129 93)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745E00

    oklch(49% 0.1 92.9)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#FEDB62 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0D7550.026
Deuteranopia (no green cones)#F9E2680.017
Tritanopia (no blue cones)#FFCBC10.128
Achromatopsia (no color)#DDDDDD0.144

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDB62

    #FEDB62

    oklch(89.8% 0.144 93.1)

  • #D2DCFF

    #D2DCFF

    oklch(89.8% 0.049 272.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDB62

    #FEDB62

    oklch(89.8% 0.144 93.1)

  • #FFD4AF

    #FFD4AF

    oklch(89.8% 0.069 62.5)

  • #CBED7E

    #CBED7E

    oklch(89.8% 0.143 123.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDB62

    #FEDB62

    oklch(89.8% 0.144 93.1)

  • #C0E2FF

    #C0E2FF

    oklch(89.8% 0.054 244.2)

  • #E5D5FF

    #E5D5FF

    oklch(89.9% 0.059 302.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDB62

    #FEDB62

    oklch(89.8% 0.144 93.1)

  • #9AEDFF

    #9AEDFF

    oklch(89.9% 0.084 212.9)

  • #FFCAF5

    #FFCAF5

    oklch(89.8% 0.081 332.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDB62

    #FEDB62

    oklch(89.8% 0.144 93.1)

  • #4BFCE7

    #4BFCE7

    oklch(89.8% 0.143 183.4)

  • #D2DCFF

    #D2DCFF

    oklch(89.8% 0.049 272.8)

  • #FFCFDA

    #FFCFDA

    oklch(89.9% 0.056 2.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDB62, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDB62 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.