#FDF2D8

Closest named color: Papaya Whip (#FFEFD5). oklch(96.3% 0.036 87.8), rgb(253, 242, 216).

Aa

Black text reads best on this color (18.86:1).

About this color

#FDF2D8 is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.036 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.007 away. Black text reads best on it, at 18.86:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.86:1
White text1.11:1

Values

HEX#FDF2D8
RGBrgb(253, 242, 216)
HSLhsl(42, 90%, 92%)
OKLCHoklch(96.3% 0.036 87.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDF2D8 1.11:1 Fails Lc 0.0 Not readable
Black text on #FDF2D8 18.86:1 AAA Lc 98.7 Preferred for body text
#FDF2D8 text on white 1.11:1 Fails Lc 0.0 Not readable
#FDF2D8 text on black 18.86:1 AAA Lc -99.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FDF2D8

    oklch(96.3% 0.036 87.8)

  2. Step 100

    100

    #EDE9E0

    oklch(93.5% 0.013 86.8)

  3. Step 200

    200

    #E0D9C6

    oklch(88.6% 0.027 90.1)

  4. Step 300

    300

    #CDBF9F

    oklch(80.8% 0.046 87.2)

  5. Step 400

    400

    #B49E6A

    oklch(70.6% 0.074 87.5)

  6. Step 500

    500

    #A28640

    oklch(63.2% 0.095 87.6)

  7. Step 600

    600

    #8D6F1C

    oklch(55.7% 0.103 87.6)

  8. Step 700

    700

    #775D0D

    oklch(49.1% 0.096 88.5)

  9. Step 800

    800

    #614C10

    oklch(42.7% 0.079 88.2)

  10. Step 900

    900

    #4F3F16

    oklch(37.6% 0.061 87.6)

  11. Step 950

    950

    #2E250E

    oklch(26.9% 0.039 88.3)

Export this scale for Tailwind in the Tailwind colors tool

#FDF2D8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F1D60.007
Deuteranopia (no green cones)#FBF4D90.005
Tritanopia (no blue cones)#FFEDEB0.032
Achromatopsia (no color)#F3F3F30.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDF2D8

    #FDF2D8

    oklch(96.3% 0.036 87.8)

  • #EEF3FF

    #EEF3FF

    oklch(96.4% 0.017 267.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDF2D8

    #FDF2D8

    oklch(96.3% 0.036 87.8)

  • #FFF0E5

    #FFF0E5

    oklch(96.4% 0.022 58.8)

  • #F0F7DC

    #F0F7DC

    oklch(96.4% 0.036 118.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDF2D8

    #FDF2D8

    oklch(96.3% 0.036 87.8)

  • #E7F5FF

    #E7F5FF

    oklch(96.3% 0.02 238.7)

  • #F4F0FF

    #F4F0FF

    oklch(96.3% 0.02 298.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDF2D8

    #FDF2D8

    oklch(96.3% 0.036 87.8)

  • #D9FAFF

    #D9FAFF

    oklch(96.3% 0.035 207.7)

  • #FFECFE

    #FFECFE

    oklch(96.3% 0.031 327.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDF2D8

    #FDF2D8

    oklch(96.3% 0.036 87.8)

  • #DAFBF3

    #DAFBF3

    oklch(96.2% 0.036 179.3)

  • #EEF3FF

    #EEF3FF

    oklch(96.4% 0.017 267.8)

  • #FFEEF3

    #FFEEF3

    oklch(96.4% 0.019 357.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDF2D8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDF2D8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.