#FDEDDA

Closest named color: Antique White (#FAEBD7). oklch(95.4% 0.031 72.2), rgb(253, 237, 218).

Aa

Black text reads best on this color (18.30:1).

About this color

#FDEDDA is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.031 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.007 away. Black text reads best on it, at 18.30:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.031)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text18.30:1
White text1.14:1

Values

HEX#FDEDDA
RGBrgb(253, 237, 218)
HSLhsl(33, 90%, 92%)
OKLCHoklch(95.4% 0.031 72.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEDDA 1.14:1 Fails Lc -8.1 Not readable
Black text on #FDEDDA 18.30:1 AAA Lc 96.7 Preferred for body text
#FDEDDA text on white 1.14:1 Fails Lc 0.0 Not readable
#FDEDDA text on black 18.30:1 AAA Lc -97.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FDEDDA

    oklch(95.4% 0.031 72.2)

  2. Step 100

    100

    #EFE9E2

    oklch(93.7% 0.011 71.9)

  3. Step 200

    200

    #E2D7CA

    oklch(88.4% 0.021 72.1)

  4. Step 300

    300

    #D1BDA5

    oklch(80.9% 0.04 72.3)

  5. Step 400

    400

    #B99B75

    oklch(70.7% 0.063 73.1)

  6. Step 500

    500

    #A88251

    oklch(63.2% 0.081 72.6)

  7. Step 600

    600

    #936A35

    oklch(55.5% 0.087 71.3)

  8. Step 700

    700

    #7D5927

    oklch(49.2% 0.081 72.7)

  9. Step 800

    800

    #664922

    oklch(42.8% 0.067 72.4)

  10. Step 900

    900

    #533D21

    oklch(37.7% 0.052 71.8)

  11. Step 950

    950

    #312414

    oklch(27.1% 0.033 71.4)

Export this scale for Tailwind in the Tailwind colors tool

#FDEDDA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3EDD90.014
Deuteranopia (no green cones)#F7F1DA0.012
Tritanopia (no blue cones)#FFE9E80.025
Achromatopsia (no color)#EFEFEF0.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEDDA

    #FDEDDA

    oklch(95.4% 0.031 72.2)

  • #E5F1FF

    #E5F1FF

    oklch(95.3% 0.023 252.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEDDA

    #FDEDDA

    oklch(95.4% 0.031 72.2)

  • #FFEBE3

    #FFEBE3

    oklch(95.4% 0.024 43.2)

  • #F3F1DA

    #F3F1DA

    oklch(95.4% 0.03 102.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEDDA

    #FDEDDA

    oklch(95.4% 0.031 72.2)

  • #DBF5FF

    #DBF5FF

    oklch(95.4% 0.03 222.9)

  • #EDEEFF

    #EDEEFF

    oklch(95.3% 0.023 283.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEDDA

    #FDEDDA

    oklch(95.4% 0.031 72.2)

  • #D9F7F5

    #D9F7F5

    oklch(95.4% 0.031 191.7)

  • #F7EAFF

    #F7EAFF

    oklch(95.3% 0.031 312.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEDDA

    #FDEDDA

    oklch(95.4% 0.031 72.2)

  • #DFF7EA

    #DFF7EA

    oklch(95.5% 0.03 162.2)

  • #E5F1FF

    #E5F1FF

    oklch(95.3% 0.023 252.2)

  • #FFE8F5

    #FFE8F5

    oklch(95.3% 0.03 342.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEDDA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEDDA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.