#FDEBCF

Closest named color: Blanched Almond (#FFEBCD). oklch(94.7% 0.042 79), rgb(253, 235, 207).

Aa

Black text reads best on this color (17.96:1).

About this color

#FDEBCF is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.042 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.004 away. Black text reads best on it, at 17.96:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.042)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text17.96:1
White text1.16:1

Values

HEX#FDEBCF
RGBrgb(253, 235, 207)
HSLhsl(37, 92%, 90%)
OKLCHoklch(94.7% 0.042 79)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEBCF 1.16:1 Fails Lc -9.5 Not readable
Black text on #FDEBCF 17.96:1 AAA Lc 95.5 Preferred for body text
#FDEBCF text on white 1.16:1 Fails Lc 8.1 Not readable
#FDEBCF text on black 17.96:1 AAA Lc -96.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #FDEBCF

    oklch(94.7% 0.042 79)

  3. Step 200

    200

    #E4D7C4

    oklch(88.5% 0.029 77.5)

  4. Step 300

    300

    #D4BD9A

    oklch(80.9% 0.054 78.2)

  5. Step 400

    400

    #BD9A61

    oklch(70.5% 0.086 78.9)

  6. Step 500

    500

    #AD8131

    oklch(63.2% 0.11 79.1)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #7F5800

    oklch(49% 0.102 78.8)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #563C0B

    oklch(37.6% 0.072 78.2)

  11. Step 950

    950

    #322409

    oklch(27.1% 0.046 80.9)

Export this scale for Tailwind in the Tailwind colors tool

#FDEBCF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3EBCD0.014
Deuteranopia (no green cones)#F7EFD00.012
Tritanopia (no blue cones)#FFE6E30.034
Achromatopsia (no color)#EDEDED0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEBCF

    #FDEBCF

    oklch(94.7% 0.042 79)

  • #E4EEFF

    #E4EEFF

    oklch(94.7% 0.025 261.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEBCF

    #FDEBCF

    oklch(94.7% 0.042 79)

  • #FFE8DD

    #FFE8DD

    oklch(94.7% 0.029 47.3)

  • #EFF0D1

    #EFF0D1

    oklch(94.6% 0.041 108.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEBCF

    #FDEBCF

    oklch(94.7% 0.042 79)

  • #D9F2FF

    #D9F2FF

    oklch(94.7% 0.032 230.2)

  • #ECEBFF

    #ECEBFF

    oklch(94.7% 0.027 288.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEBCF

    #FDEBCF

    oklch(94.7% 0.042 79)

  • #CEF7F8

    #CEF7F8

    oklch(94.8% 0.042 198.3)

  • #FAE6FF

    #FAE6FF

    oklch(94.8% 0.039 319.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEBCF

    #FDEBCF

    oklch(94.7% 0.042 79)

  • #D4F7E9

    #D4F7E9

    oklch(94.7% 0.041 169.3)

  • #E4EEFF

    #E4EEFF

    oklch(94.7% 0.025 261.1)

  • #FFE5F1

    #FFE5F1

    oklch(94.6% 0.032 348.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEBCF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEBCF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.