#FDEAD8

Closest named color: Antique White (#FAEBD7). oklch(94.7% 0.032 65.9), rgb(253, 234, 216).

Aa

Black text reads best on this color (17.93:1).

About this color

#FDEAD8 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.032 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.005 away. Black text reads best on it, at 17.93:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.032)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text17.93:1
White text1.17:1

Values

HEX#FDEAD8
RGBrgb(253, 234, 216)
HSLhsl(29, 90%, 92%)
OKLCHoklch(94.7% 0.032 65.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEAD8 1.17:1 Fails Lc -9.6 Not readable
Black text on #FDEAD8 17.93:1 AAA Lc 95.4 Preferred for body text
#FDEAD8 text on white 1.17:1 Fails Lc 8.2 Not readable
#FDEAD8 text on black 17.93:1 AAA Lc -96.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100 (this color)

    #FDEAD8

    oklch(94.7% 0.032 65.9)

  3. Step 200

    200

    #E4D7CA

    oklch(88.6% 0.023 67.5)

  4. Step 300

    300

    #D3BCA6

    oklch(80.9% 0.04 66)

  5. Step 400

    400

    #BD9975

    oklch(70.7% 0.066 66.4)

  6. Step 500

    500

    #AC7F51

    oklch(63.1% 0.083 65.9)

  7. Step 600

    600

    #976835

    oklch(55.6% 0.09 66.2)

  8. Step 700

    700

    #815628

    oklch(49.1% 0.084 65.4)

  9. Step 800

    800

    #694722

    oklch(42.8% 0.07 66.3)

  10. Step 900

    900

    #553C21

    oklch(37.8% 0.054 67.1)

  11. Step 950

    950

    #322314

    oklch(27% 0.034 65.5)

Export this scale for Tailwind in the Tailwind colors tool

#FDEAD8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0EBD70.018
Deuteranopia (no green cones)#F5EFD80.016
Tritanopia (no blue cones)#FFE6E50.023
Achromatopsia (no color)#EDEDED0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEAD8

    #FDEAD8

    oklch(94.7% 0.032 65.9)

  • #E0F0FF

    #E0F0FF

    oklch(94.8% 0.026 246.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEAD8

    #FDEAD8

    oklch(94.7% 0.032 65.9)

  • #FFE8E1

    #FFE8E1

    oklch(94.8% 0.027 37.6)

  • #F4EED6

    #F4EED6

    oklch(94.7% 0.032 95.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEAD8

    #FDEAD8

    oklch(94.7% 0.032 65.9)

  • #D7F4FB

    #D7F4FB

    oklch(94.8% 0.032 213.9)

  • #E9EDFF

    #E9EDFF

    oklch(94.8% 0.025 275.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEAD8

    #FDEAD8

    oklch(94.7% 0.032 65.9)

  • #D7F5F1

    #D7F5F1

    oklch(94.7% 0.032 186.9)

  • #F3E9FF

    #F3E9FF

    oklch(94.8% 0.031 306.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEAD8

    #FDEAD8

    oklch(94.7% 0.032 65.9)

  • #DEF4E5

    #DEF4E5

    oklch(94.7% 0.031 156)

  • #E0F0FF

    #E0F0FF

    oklch(94.8% 0.026 246.3)

  • #FCE6F6

    #FCE6F6

    oklch(94.7% 0.032 335.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEAD8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEAD8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.