#F4EED6

Closest named color: Antique White (#FAEBD7). oklch(94.7% 0.032 95.4), rgb(244, 238, 214).

Aa

Black text reads best on this color (18.04:1).

About this color

#F4EED6 is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.032 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.011 away. Black text reads best on it, at 18.04:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.032)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text18.04:1
White text1.16:1

Values

HEX#F4EED6
RGBrgb(244, 238, 214)
HSLhsl(48, 58%, 90%)
OKLCHoklch(94.7% 0.032 95.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4EED6 1.16:1 Fails Lc -9.1 Not readable
Black text on #F4EED6 18.04:1 AAA Lc 95.8 Preferred for body text
#F4EED6 text on white 1.16:1 Fails Lc 7.8 Not readable
#F4EED6 text on black 18.04:1 AAA Lc -96.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100 (this color)

    #F4EED6

    oklch(94.7% 0.032 95.4)

  3. Step 200

    200

    #DDD9C9

    oklch(88.4% 0.022 95.3)

  4. Step 300

    300

    #C9C1A3

    oklch(81% 0.042 94.8)

  5. Step 400

    400

    #ADA171

    oklch(70.8% 0.067 95.8)

  6. Step 500

    500

    #99894B

    oklch(63.1% 0.084 95.3)

  7. Step 600

    600

    #84732C

    oklch(55.7% 0.093 95.7)

  8. Step 700

    700

    #70601F

    oklch(49.2% 0.085 95.1)

  9. Step 800

    800

    #5B4E1C

    oklch(42.6% 0.07 94.6)

  10. Step 900

    900

    #4B411D

    oklch(37.7% 0.055 94.1)

  11. Step 950

    950

    #2C2612

    oklch(27% 0.034 93.2)

Export this scale for Tailwind in the Tailwind colors tool

#F4EED6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3ECD50.005
Deuteranopia (no green cones)#F5EFD70.003
Tritanopia (no blue cones)#F9EAE70.029
Achromatopsia (no color)#EEEEEE0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4EED6

    #F4EED6

    oklch(94.7% 0.032 95.4)

  • #E8EDFF

    #E8EDFF

    oklch(94.8% 0.025 273.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4EED6

    #F4EED6

    oklch(94.7% 0.032 95.4)

  • #FDEAD8

    #FDEAD8

    oklch(94.7% 0.032 65.9)

  • #E8F2DB

    #E8F2DB

    oklch(94.7% 0.032 126.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4EED6

    #F4EED6

    oklch(94.7% 0.032 95.4)

  • #E0F0FF

    #E0F0FF

    oklch(94.8% 0.026 246.3)

  • #F2E9FF

    #F2E9FF

    oklch(94.8% 0.031 304.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4EED6

    #F4EED6

    oklch(94.7% 0.032 95.4)

  • #D6F4FB

    #D6F4FB

    oklch(94.8% 0.033 213.4)

  • #FCE6F6

    #FCE6F6

    oklch(94.7% 0.032 335.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4EED6

    #F4EED6

    oklch(94.7% 0.032 95.4)

  • #D7F5F0

    #D7F5F0

    oklch(94.7% 0.032 184.5)

  • #E8EDFF

    #E8EDFF

    oklch(94.8% 0.025 273.5)

  • #FFE7EB

    #FFE7EB

    oklch(94.8% 0.027 6.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4EED6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4EED6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.