#FDDF60

Closest named color: Sand Yellow (#FCE166). oklch(90.5% 0.148 96), rgb(253, 223, 96).

Aa

Black text reads best on this color (15.90:1).

About this color

#FDDF60 is a very light, vivid yellow. In OKLCH its lightness is 91%, its chroma 0.148 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.006 away. Black text reads best on it, at 15.90:1.

Hue familyYellows
Lightnessvery light (91%)
Chromavivid (0.148)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.90:1
White text1.32:1

Values

HEX#FDDF60
RGBrgb(253, 223, 96)
HSLhsl(49, 98%, 68%)
OKLCHoklch(90.5% 0.148 96)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDF60 1.32:1 Fails Lc -18.1 Dividers and decoration only
Black text on #FDDF60 15.90:1 AAA Lc 87.9 Fine for body text
#FDDF60 text on white 1.32:1 Fails Lc 15.7 Dividers and decoration only
#FDDF60 text on black 15.90:1 AAA Lc -88.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E3

    oklch(97.1% 0.025 97.1)

  2. Step 100

    100

    #F4EAC1

    oklch(93.5% 0.054 95.9)

  3. Step 200

    200 (this color)

    #FDDF60

    oklch(90.5% 0.148 96)

  4. Step 300

    300

    #E1BF00

    oklch(81% 0.167 96.1)

  5. Step 400

    400

    #BC9F00

    oklch(70.7% 0.145 95.9)

  6. Step 500

    500

    #A18800

    oklch(63.1% 0.13 96)

  7. Step 600

    600

    #877200

    oklch(55.5% 0.114 96.2)

  8. Step 700

    700

    #726000

    oklch(49.2% 0.101 96.3)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#FDDF60 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4DA520.021
Deuteranopia (no green cones)#FCE4660.012
Tritanopia (no blue cones)#FFCFC40.133
Achromatopsia (no color)#E0E0E00.148

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDF60

    #FDDF60

    oklch(90.5% 0.148 96)

  • #D7DEFF

    #D7DEFF

    oklch(90.6% 0.046 276)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDF60

    #FDDF60

    oklch(90.5% 0.148 96)

  • #FFD8B2

    #FFD8B2

    oklch(90.6% 0.066 66.1)

  • #C7F181

    #C7F181

    oklch(90.4% 0.147 126.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDF60

    #FDDF60

    oklch(90.5% 0.148 96)

  • #C6E4FF

    #C6E4FF

    oklch(90.6% 0.049 245.5)

  • #E9D7FF

    #E9D7FF

    oklch(90.6% 0.057 305.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDF60

    #FDDF60

    oklch(90.5% 0.148 96)

  • #A7EDFF

    #A7EDFF

    oklch(90.6% 0.074 215.5)

  • #FFCFF2

    #FFCFF2

    oklch(90.6% 0.07 336)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDF60

    #FDDF60

    oklch(90.5% 0.148 96)

  • #3FFFEE

    #3FFFEE

    oklch(90.5% 0.148 185.8)

  • #D7DEFF

    #D7DEFF

    oklch(90.6% 0.046 276)

  • #FFD2DA

    #FFD2DA

    oklch(90.4% 0.052 6.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDF60, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDF60 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.