#FDDBCC

Closest named color: Peach Puff (#FFDAB9). oklch(91.6% 0.043 45.2), rgb(253, 219, 204).

Aa

Black text reads best on this color (16.18:1).

About this color

#FDDBCC is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.043 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.024 away. Black text reads best on it, at 16.18:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.18:1
White text1.29:1

Values

HEX#FDDBCC
RGBrgb(253, 219, 204)
HSLhsl(18, 92%, 90%)
OKLCHoklch(91.6% 0.043 45.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDBCC 1.29:1 Fails Lc -17.0 Dividers and decoration only
Black text on #FDDBCC 16.18:1 AAA Lc 88.9 Fine for body text
#FDDBCC text on white 1.29:1 Fails Lc 14.7 Not readable
#FDDBCC text on black 16.18:1 AAA Lc -89.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FDDBCC

    oklch(91.6% 0.043 45.2)

  3. Step 200

    200

    #ECD3C9

    oklch(88.5% 0.031 43.1)

  4. Step 300

    300

    #E0B6A3

    oklch(80.9% 0.056 45.6)

  5. Step 400

    400

    #CF8F72

    oklch(70.7% 0.088 45.2)

  6. Step 500

    500

    #C1724D

    oklch(63.1% 0.112 45.3)

  7. Step 600

    600

    #AD592F

    oklch(55.7% 0.123 45.5)

  8. Step 700

    700

    #944822

    oklch(49.1% 0.114 45)

  9. Step 800

    800

    #783C1E

    oklch(42.7% 0.094 45.5)

  10. Step 900

    900

    #61341E

    oklch(37.7% 0.073 45.8)

  11. Step 950

    950

    #391F12

    oklch(27.1% 0.046 46.7)

Export this scale for Tailwind in the Tailwind colors tool

#FDDBCC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3DECB0.037
Deuteranopia (no green cones)#EBE5CC0.034
Tritanopia (no blue cones)#FFD6D70.023
Achromatopsia (no color)#E2E2E20.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDBCC

    #FDDBCC

    oklch(91.6% 0.043 45.2)

  • #C6EAF9

    #C6EAF9

    oklch(91.6% 0.043 225)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDBCC

    #FDDBCC

    oklch(91.6% 0.043 45.2)

  • #FFD8DA

    #FFD8DA

    oklch(91.6% 0.044 14.5)

  • #F4E0C4

    #F4E0C4

    oklch(91.6% 0.043 76.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDBCC

    #FDDBCC

    oklch(91.6% 0.043 45.2)

  • #C3EDEC

    #C3EDEC

    oklch(91.6% 0.043 194.6)

  • #D1E5FF

    #D1E5FF

    oklch(91.5% 0.042 255)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDBCC

    #FDDBCC

    oklch(91.6% 0.043 45.2)

  • #CAEDDC

    #CAEDDC

    oklch(91.6% 0.043 164.6)

  • #E0E0FF

    #E0E0FF

    oklch(91.6% 0.042 285.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDBCC

    #FDDBCC

    oklch(91.6% 0.043 45.2)

  • #D7EACE

    #D7EACE

    oklch(91.5% 0.042 135.5)

  • #C6EAF9

    #C6EAF9

    oklch(91.6% 0.043 225)

  • #EEDBF7

    #EEDBF7

    oklch(91.5% 0.043 315.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDBCC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDBCC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.