#FDDB59

Closest named color: Sand Yellow (#FCE166). oklch(89.7% 0.15 94.4), rgb(253, 219, 89).

Aa

Black text reads best on this color (15.45:1).

About this color

#FDDB59 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.150 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.015 away. Black text reads best on it, at 15.45:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.150)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.45:1
White text1.35:1

Values

HEX#FDDB59
RGBrgb(253, 219, 89)
HSLhsl(48, 98%, 67%)
OKLCHoklch(89.7% 0.15 94.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDB59 1.35:1 Fails Lc -20.0 Dividers and decoration only
Black text on #FDDB59 15.45:1 AAA Lc 86.2 Fine for body text
#FDDB59 text on white 1.35:1 Fails Lc 17.5 Dividers and decoration only
#FDDB59 text on black 15.45:1 AAA Lc -86.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF6E2

    oklch(97.2% 0.027 95.3)

  2. Step 100

    100

    #F6EAC0

    oklch(93.6% 0.056 94)

  3. Step 200

    200 (this color)

    #FDDB59

    oklch(89.7% 0.15 94.4)

  4. Step 300

    300

    #E3BE00

    oklch(81% 0.166 94.8)

  5. Step 400

    400

    #BE9E00

    oklch(70.7% 0.145 94.4)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5F4E00

    oklch(42.9% 0.088 94.5)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#FDDB59 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0D7490.026
Deuteranopia (no green cones)#F9E15F0.015
Tritanopia (no blue cones)#FFCBC00.134
Achromatopsia (no color)#DDDDDD0.150

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDB59

    #FDDB59

    oklch(89.7% 0.15 94.4)

  • #D2DBFF

    #D2DBFF

    oklch(89.6% 0.05 274.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDB59

    #FDDB59

    oklch(89.7% 0.15 94.4)

  • #FFD4AC

    #FFD4AC

    oklch(89.7% 0.071 64.7)

  • #C7EE79

    #C7EE79

    oklch(89.7% 0.151 124.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDB59

    #FDDB59

    oklch(89.7% 0.15 94.4)

  • #C0E2FF

    #C0E2FF

    oklch(89.8% 0.054 244.2)

  • #E6D3FF

    #E6D3FF

    oklch(89.6% 0.063 304.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDB59

    #FDDB59

    oklch(89.7% 0.15 94.4)

  • #9BECFF

    #9BECFF

    oklch(89.7% 0.083 214.1)

  • #FFCAF3

    #FFCAF3

    oklch(89.8% 0.08 334.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDB59

    #FDDB59

    oklch(89.7% 0.15 94.4)

  • #35FDE9

    #35FDE9

    oklch(89.7% 0.15 184.4)

  • #D2DBFF

    #D2DBFF

    oklch(89.6% 0.05 274.3)

  • #FFCED8

    #FFCED8

    oklch(89.7% 0.057 4.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDB59, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDB59 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.