#FDDADB

Closest named color: Misty Rose (#FFE4E1). oklch(91.8% 0.039 15.9), rgb(253, 218, 219).

Aa

Black text reads best on this color (16.22:1).

About this color

#FDDADB is a very light, muted pink. In OKLCH its lightness is 92%, its chroma 0.039 and its hue 16°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.025 away. Black text reads best on it, at 16.22:1.

Hue familyPinks
Lightnessvery light (92%)
Chromamuted (0.039)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.22:1
White text1.29:1

Values

HEX#FDDADB
RGBrgb(253, 218, 219)
HSLhsl(358, 90%, 92%)
OKLCHoklch(91.8% 0.039 15.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDADB 1.29:1 Fails Lc -16.8 Dividers and decoration only
Black text on #FDDADB 16.22:1 AAA Lc 89.1 Fine for body text
#FDDADB text on white 1.29:1 Fails Lc 14.6 Not readable
#FDDADB text on black 16.22:1 AAA Lc -89.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F4

    oklch(97.2% 0.006 17.3)

  2. Step 100

    100 (this color)

    #FDDADB

    oklch(91.8% 0.039 15.9)

  3. Step 200

    200

    #EBD2D3

    oklch(88.5% 0.028 14.9)

  4. Step 300

    300

    #DFB4B6

    oklch(80.9% 0.05 15.1)

  5. Step 400

    400

    #CE8C90

    oklch(70.7% 0.081 15.3)

  6. Step 500

    500

    #BF6F74

    oklch(63.1% 0.102 16.4)

  7. Step 600

    600

    #AA555D

    oklch(55.5% 0.111 15.5)

  8. Step 700

    700

    #92454C

    oklch(49% 0.104 16.1)

  9. Step 800

    800

    #77393F

    oklch(42.7% 0.087 15.4)

  10. Step 900

    900

    #603235

    oklch(37.7% 0.066 16.6)

  11. Step 950

    950

    #381D1F

    oklch(26.8% 0.042 15.6)

Export this scale for Tailwind in the Tailwind colors tool

#FDDADB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0DEDB0.041
Deuteranopia (no green cones)#E7E5DB0.039
Tritanopia (no blue cones)#FFD7DA0.007
Achromatopsia (no color)#E2E2E20.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDADB

    #FDDADB

    oklch(91.8% 0.039 15.9)

  • #C7EDEC

    #C7EDEC

    oklch(91.9% 0.039 194.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDADB

    #FDDADB

    oklch(91.8% 0.039 15.9)

  • #F8DAE9

    #F8DAE9

    oklch(91.7% 0.038 346.2)

  • #FBDDCF

    #FBDDCF

    oklch(91.9% 0.038 46.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDADB

    #FDDADB

    oklch(91.8% 0.039 15.9)

  • #CDEDDE

    #CDEDDE

    oklch(91.9% 0.039 165.6)

  • #CAEAF8

    #CAEAF8

    oklch(91.8% 0.039 226)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDADB

    #FDDADB

    oklch(91.8% 0.039 15.9)

  • #D9EAD1

    #D9EAD1

    oklch(91.8% 0.038 135.5)

  • #D3E6FE

    #D3E6FE

    oklch(91.8% 0.039 254.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDADB

    #FDDADB

    oklch(91.8% 0.039 15.9)

  • #E7E6C8

    #E7E6C8

    oklch(91.8% 0.04 105.6)

  • #C7EDEC

    #C7EDEC

    oklch(91.9% 0.039 194.5)

  • #E1E1FE

    #E1E1FE

    oklch(91.9% 0.039 285.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDADB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDADB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.