#FDD95F

Closest named color: Pale Gold (#FDDE6C). oklch(89.3% 0.144 92.8), rgb(253, 217, 95).

Aa

Black text reads best on this color (15.26:1).

About this color

#FDD95F is a light, vivid yellow. In OKLCH its lightness is 89%, its chroma 0.144 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Gold (#FDDE6C), ΔE 0.014 away. Black text reads best on it, at 15.26:1.

Hue familyYellows
Lightnesslight (89%)
Chromavivid (0.144)
Temperaturewarm
Nearest namePale Gold (#FDDE6C)
Black text15.26:1
White text1.37:1

Values

HEX#FDD95F
RGBrgb(253, 217, 95)
HSLhsl(46, 98%, 68%)
OKLCHoklch(89.3% 0.144 92.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDD95F 1.37:1 Fails Lc -20.8 Dividers and decoration only
Black text on #FDD95F 15.26:1 AAA Lc 85.5 Fine for body text
#FDD95F text on white 1.37:1 Fails Lc 18.2 Dividers and decoration only
#FDD95F text on black 15.26:1 AAA Lc -85.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5E3

    oklch(97% 0.025 91.6)

  2. Step 100

    100

    #F6EAC2

    oklch(93.7% 0.054 93.3)

  3. Step 200

    200 (this color)

    #FDD95F

    oklch(89.3% 0.144 92.8)

  4. Step 300

    300

    #E6BC00

    oklch(80.9% 0.166 92.5)

  5. Step 400

    400

    #C09D00

    oklch(70.7% 0.145 92.8)

  6. Step 500

    500

    #A58600

    oklch(63.1% 0.129 92.4)

  7. Step 600

    600

    #8B7100

    oklch(55.8% 0.114 92.8)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#FDD95F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EED6510.027
Deuteranopia (no green cones)#F7E0650.018
Tritanopia (no blue cones)#FFC9BF0.129
Achromatopsia (no color)#DCDCDC0.144

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDD95F

    #FDD95F

    oklch(89.3% 0.144 92.8)

  • #D0DAFF

    #D0DAFF

    oklch(89.3% 0.052 273.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDD95F

    #FDD95F

    oklch(89.3% 0.144 92.8)

  • #FFD2AB

    #FFD2AB

    oklch(89.3% 0.072 62.6)

  • #CAEB7B

    #CAEB7B

    oklch(89.2% 0.144 122.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDD95F

    #FDD95F

    oklch(89.3% 0.144 92.8)

  • #BCE1FF

    #BCE1FF

    oklch(89.3% 0.057 242.8)

  • #E4D2FF

    #E4D2FF

    oklch(89.3% 0.064 303.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDD95F

    #FDD95F

    oklch(89.3% 0.144 92.8)

  • #93ECFF

    #93ECFF

    oklch(89.4% 0.089 212.8)

  • #FFC7F5

    #FFC7F5

    oklch(89.3% 0.087 332.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDD95F

    #FDD95F

    oklch(89.3% 0.144 92.8)

  • #47FBE4

    #47FBE4

    oklch(89.4% 0.145 182.4)

  • #D0DAFF

    #D0DAFF

    oklch(89.3% 0.052 273.4)

  • #FFCCD8

    #FFCCD8

    oklch(89.3% 0.06 2.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDD95F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDD95F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.