#FCE800

Closest named color: Dandelion (#FEDF08). oklch(91.8% 0.193 103.2), rgb(252, 232, 0).

Aa

Black text reads best on this color (16.68:1).

About this color

#FCE800 is a very light, vivid yellow. In OKLCH its lightness is 92%, its chroma 0.193 and its hue 103°. Its hue sits on the warm side of the wheel. The nearest named color is Dandelion (#FEDF08), ΔE 0.023 away. Black text reads best on it, at 16.68:1.

Hue familyYellows
Lightnessvery light (92%)
Chromavivid (0.193)
Temperaturewarm
Nearest nameDandelion (#FEDF08)
Black text16.68:1
White text1.25:1

Values

HEX#FCE800
RGBrgb(252, 232, 0)
HSLhsl(55, 100%, 49%)
OKLCHoklch(91.8% 0.193 103.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCE800 1.25:1 Fails Lc -14.6 Not readable
Black text on #FCE800 16.68:1 AAA Lc 91.0 Preferred for body text
#FCE800 text on white 1.25:1 Fails Lc 12.6 Not readable
#FCE800 text on black 16.68:1 AAA Lc -91.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F7DE

    oklch(97.1% 0.033 103.3)

  2. Step 100

    100 (this color)

    #FCE800

    oklch(91.8% 0.193 103.2)

  3. Step 200

    200

    #EADD69

    oklch(88.5% 0.138 102.9)

  4. Step 300

    300

    #D5C400

    oklch(80.9% 0.17 103.2)

  5. Step 400

    400

    #B2A300

    oklch(70.6% 0.148 102.9)

  6. Step 500

    500

    #988C00

    oklch(63.1% 0.133 103.5)

  7. Step 600

    600

    #807500

    oklch(55.5% 0.117 103)

  8. Step 700

    700

    #6C6200

    oklch(49% 0.103 102.5)

  9. Step 800

    800

    #585000

    oklch(42.6% 0.089 102.9)

  10. Step 900

    900

    #494300

    oklch(37.7% 0.08 103.8)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#FCE800 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FFE0000.020
Deuteranopia (no green cones)#FFE92A0.010
Tritanopia (no blue cones)#FFD6C60.174
Achromatopsia (no color)#E5E5E50.193

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCE800

    #FCE800

    oklch(91.8% 0.193 103.2)

  • #E0E1FF

    #E0E1FF

    oklch(91.8% 0.041 284)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCE800

    #FCE800

    oklch(91.8% 0.193 103.2)

  • #FFDEB5

    #FFDEB5

    oklch(91.8% 0.065 72.9)

  • #AFFF6F

    #AFFF6F

    oklch(91.9% 0.193 133.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCE800

    #FCE800

    oklch(91.8% 0.193 103.2)

  • #D2E6FF

    #D2E6FF

    oklch(91.8% 0.04 254)

  • #F1DAFF

    #F1DAFF

    oklch(91.8% 0.055 312.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCE800

    #FCE800

    oklch(91.8% 0.193 103.2)

  • #BDEDFF

    #BDEDFF

    oklch(91.8% 0.055 222.8)

  • #FFD6ED

    #FFD6ED

    oklch(91.7% 0.054 343.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCE800

    #FCE800

    oklch(91.8% 0.193 103.2)

  • #66FFFC

    #66FFFC

    oklch(91.8% 0.129 193.3)

  • #E0E1FF

    #E0E1FF

    oklch(91.8% 0.041 284)

  • #FFD9DC

    #FFD9DC

    oklch(91.8% 0.043 12.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCE800, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCE800 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.