#FCDC64

Closest named color: Pale Gold (#FDDE6C). oklch(89.9% 0.142 94.4), rgb(252, 220, 100).

Aa

Black text reads best on this color (15.56:1).

About this color

#FCDC64 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.142 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Gold (#FDDE6C), ΔE 0.008 away. Black text reads best on it, at 15.56:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.142)
Temperaturewarm
Nearest namePale Gold (#FDDE6C)
Black text15.56:1
White text1.34:1

Values

HEX#FCDC64
RGBrgb(252, 220, 100)
HSLhsl(47, 96%, 69%)
OKLCHoklch(89.9% 0.142 94.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCDC64 1.34:1 Fails Lc -19.5 Dividers and decoration only
Black text on #FCDC64 15.56:1 AAA Lc 86.6 Fine for body text
#FCDC64 text on white 1.34:1 Fails Lc 17.1 Dividers and decoration only
#FCDC64 text on black 15.56:1 AAA Lc -86.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF6E4

    oklch(97.2% 0.024 94.1)

  2. Step 100

    100

    #F5EAC3

    oklch(93.6% 0.052 94.1)

  3. Step 200

    200 (this color)

    #FCDC64

    oklch(89.9% 0.142 94.4)

  4. Step 300

    300

    #E3BD00

    oklch(80.8% 0.166 94.3)

  5. Step 400

    400

    #BE9E00

    oklch(70.7% 0.145 94.4)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5F4E00

    oklch(42.9% 0.088 94.5)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#FCDC64 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0D8570.024
Deuteranopia (no green cones)#F9E26A0.014
Tritanopia (no blue cones)#FFCDC20.126
Achromatopsia (no color)#DEDEDE0.142

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCDC64

    #FCDC64

    oklch(89.9% 0.142 94.4)

  • #D3DCFF

    #D3DCFF

    oklch(89.9% 0.049 274)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCDC64

    #FCDC64

    oklch(89.9% 0.142 94.4)

  • #FFD5AE

    #FFD5AE

    oklch(89.9% 0.07 64.6)

  • #C9EE80

    #C9EE80

    oklch(89.9% 0.143 124.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCDC64

    #FCDC64

    oklch(89.9% 0.142 94.4)

  • #C1E2FF

    #C1E2FF

    oklch(89.8% 0.053 245)

  • #E6D4FF

    #E6D4FF

    oklch(89.8% 0.061 304.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCDC64

    #FCDC64

    oklch(89.9% 0.142 94.4)

  • #9DECFF

    #9DECFF

    oklch(89.8% 0.081 214.5)

  • #FFCBF3

    #FFCBF3

    oklch(89.9% 0.078 334.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCDC64

    #FCDC64

    oklch(89.9% 0.142 94.4)

  • #4CFCE9

    #4CFCE9

    oklch(89.9% 0.142 184.4)

  • #D3DCFF

    #D3DCFF

    oklch(89.9% 0.049 274)

  • #FFCFD9

    #FFCFD9

    oklch(89.9% 0.055 4.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCDC64, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCDC64 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.