#FCD6BA

Closest named color: Peach Puff (#FFDAB9). oklch(90.1% 0.057 58.3), rgb(252, 214, 186).

Aa

Black text reads best on this color (15.46:1).

About this color

#FCD6BA is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.057 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.012 away. Black text reads best on it, at 15.46:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.46:1
White text1.35:1

Values

HEX#FCD6BA
RGBrgb(252, 214, 186)
HSLhsl(25, 92%, 86%)
OKLCHoklch(90.1% 0.057 58.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCD6BA 1.35:1 Fails Lc -20.0 Dividers and decoration only
Black text on #FCD6BA 15.46:1 AAA Lc 86.2 Fine for body text
#FCD6BA text on white 1.35:1 Fails Lc 17.5 Dividers and decoration only
#FCD6BA text on black 15.46:1 AAA Lc -86.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DC

    oklch(93.6% 0.021 60.7)

  3. Step 200

    200 (this color)

    #FCD6BA

    oklch(90.1% 0.057 58.3)

  4. Step 300

    300

    #E5B692

    oklch(81% 0.073 58.9)

  5. Step 400

    400

    #D68D52

    oklch(70.6% 0.116 58.3)

  6. Step 500

    500

    #CA6E06

    oklch(63% 0.149 58)

  7. Step 600

    600

    #AB5C00

    oklch(55.6% 0.133 58.3)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #643300

    oklch(37.7% 0.09 58)

  11. Step 950

    950

    #3C1E02

    oklch(27.1% 0.061 59.3)

Export this scale for Tailwind in the Tailwind colors tool

#FCD6BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1D8B80.039
Deuteranopia (no green cones)#EAE0BA0.035
Tritanopia (no blue cones)#FFCFCE0.037
Achromatopsia (no color)#DDDDDD0.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCD6BA

    #FCD6BA

    oklch(90.1% 0.057 58.3)

  • #BEE4FF

    #BEE4FF

    oklch(90% 0.054 239.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCD6BA

    #FCD6BA

    oklch(90.1% 0.057 58.3)

  • #FFD2CB

    #FFD2CB

    oklch(90% 0.052 28.4)

  • #EEDDB4

    #EEDDB4

    oklch(90.1% 0.057 88.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCD6BA

    #FCD6BA

    oklch(90.1% 0.057 58.3)

  • #B3EAF2

    #B3EAF2

    oklch(90.2% 0.057 207.3)

  • #D1DEFF

    #D1DEFF

    oklch(90.1% 0.047 268.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCD6BA

    #FCD6BA

    oklch(90.1% 0.057 58.3)

  • #B7EBDE

    #B7EBDE

    oklch(90% 0.056 178)

  • #E3D7FF

    #E3D7FF

    oklch(90.1% 0.056 299)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCD6BA

    #FCD6BA

    oklch(90.1% 0.057 58.3)

  • #C6E9CA

    #C6E9CA

    oklch(90% 0.056 148.3)

  • #BEE4FF

    #BEE4FF

    oklch(90% 0.054 239.2)

  • #F4D2F2

    #F4D2F2

    oklch(90.2% 0.056 327.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCD6BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCD6BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.