#FBEFC8

Closest named color: Blanched Almond (#FFEBCD). oklch(95.2% 0.052 92.9), rgb(251, 239, 200).

Aa

Black text reads best on this color (18.28:1).

About this color

#FBEFC8 is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.052 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.015 away. Black text reads best on it, at 18.28:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.052)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text18.28:1
White text1.14:1

Values

HEX#FBEFC8
RGBrgb(251, 239, 200)
HSLhsl(46, 86%, 88%)
OKLCHoklch(95.2% 0.052 92.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBEFC8 1.14:1 Fails Lc -8.2 Not readable
Black text on #FBEFC8 18.28:1 AAA Lc 96.6 Preferred for body text
#FBEFC8 text on white 1.14:1 Fails Lc 0.0 Not readable
#FBEFC8 text on black 18.28:1 AAA Lc -97.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F7F5EF

    oklch(97% 0.008 91.5)

  2. Step 100

    100 (this color)

    #FBEFC8

    oklch(95.2% 0.052 92.9)

  3. Step 200

    200

    #E1D9BE

    oklch(88.5% 0.037 93.4)

  4. Step 300

    300

    #CFC08F

    oklch(80.8% 0.067 93.1)

  5. Step 400

    400

    #B89F4B

    oklch(70.8% 0.108 92.9)

  6. Step 500

    500

    #A48600

    oklch(63% 0.129 93)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745E00

    oklch(49% 0.1 92.9)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#FBEFC8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8EDC60.007
Deuteranopia (no green cones)#FBF1C90.005
Tritanopia (no blue cones)#FFE9E40.045
Achromatopsia (no color)#EFEFEF0.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBEFC8

    #FBEFC8

    oklch(95.2% 0.052 92.9)

  • #EAEEFF

    #EAEEFF

    oklch(95.1% 0.023 275.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBEFC8

    #FBEFC8

    oklch(95.2% 0.052 92.9)

  • #FFEBDA

    #FFEBDA

    oklch(95.2% 0.031 62.8)

  • #E8F5CF

    #E8F5CF

    oklch(95.1% 0.052 122.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBEFC8

    #FBEFC8

    oklch(95.2% 0.052 92.9)

  • #E1F2FF

    #E1F2FF

    oklch(95.2% 0.025 240.7)

  • #F3EBFF

    #F3EBFF

    oklch(95.2% 0.028 303.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBEFC8

    #FBEFC8

    oklch(95.2% 0.052 92.9)

  • #D2F7FF

    #D2F7FF

    oklch(95.2% 0.04 212.2)

  • #FFE7FA

    #FFE7FA

    oklch(95.3% 0.036 332.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBEFC8

    #FBEFC8

    oklch(95.2% 0.052 92.9)

  • #C9FBF2

    #C9FBF2

    oklch(95.1% 0.052 183)

  • #EAEEFF

    #EAEEFF

    oklch(95.1% 0.023 275.4)

  • #FFE8ED

    #FFE8ED

    oklch(95.1% 0.026 2.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBEFC8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBEFC8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.