#FBDF5E

Closest named color: Sand Yellow (#FCE166). oklch(90.3% 0.149 97), rgb(251, 223, 94).

Aa

Black text reads best on this color (15.81:1).

About this color

#FBDF5E is a very light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.149 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.007 away. Black text reads best on it, at 15.81:1.

Hue familyYellows
Lightnessvery light (90%)
Chromavivid (0.149)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.81:1
White text1.32:1

Values

HEX#FBDF5E
RGBrgb(251, 223, 94)
HSLhsl(49, 95%, 68%)
OKLCHoklch(90.3% 0.149 97)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDF5E 1.32:1 Fails Lc -18.4 Dividers and decoration only
Black text on #FBDF5E 15.81:1 AAA Lc 87.6 Fine for body text
#FBDF5E text on white 1.32:1 Fails Lc 16.0 Dividers and decoration only
#FBDF5E text on black 15.81:1 AAA Lc -87.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E3

    oklch(97.1% 0.025 97.1)

  2. Step 100

    100

    #F4EBC1

    oklch(93.7% 0.056 97.3)

  3. Step 200

    200 (this color)

    #FBDF5E

    oklch(90.3% 0.149 97)

  4. Step 300

    300

    #DFBF00

    oklch(80.8% 0.167 96.9)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#FBDF5E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4DA4F0.019
Deuteranopia (no green cones)#FBE3640.010
Tritanopia (no blue cones)#FFD0C30.132
Achromatopsia (no color)#DFDFDF0.149

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDF5E

    #FBDF5E

    oklch(90.3% 0.149 97)

  • #D7DDFF

    #D7DDFF

    oklch(90.4% 0.047 277.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDF5E

    #FBDF5E

    oklch(90.3% 0.149 97)

  • #FFD7AF

    #FFD7AF

    oklch(90.3% 0.069 66.8)

  • #C4F180

    #C4F180

    oklch(90.2% 0.149 127)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDF5E

    #FBDF5E

    oklch(90.3% 0.149 97)

  • #C6E3FF

    #C6E3FF

    oklch(90.4% 0.049 247.4)

  • #E9D5FF

    #E9D5FF

    oklch(90.2% 0.06 306.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDF5E

    #FBDF5E

    oklch(90.3% 0.149 97)

  • #A7ECFF

    #A7ECFF

    oklch(90.4% 0.073 216.8)

  • #FFCEF0

    #FFCEF0

    oklch(90.4% 0.07 337.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDF5E

    #FBDF5E

    oklch(90.3% 0.149 97)

  • #37FEF0

    #37FEF0

    oklch(90.2% 0.149 187.5)

  • #D7DDFF

    #D7DDFF

    oklch(90.4% 0.047 277.5)

  • #FFD1D9

    #FFD1D9

    oklch(90.2% 0.053 6.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDF5E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDF5E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.