#FBD58D

Closest named color: Light Gold (#F3DE8A). oklch(89% 0.1 82.7), rgb(251, 213, 141).

Aa

Black text reads best on this color (15.00:1).

About this color

#FBD58D is a light, moderately saturated orange. In OKLCH its lightness is 89%, its chroma 0.100 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Light Gold (#F3DE8A), ΔE 0.026 away. Black text reads best on it, at 15.00:1.

Hue familyOranges
Lightnesslight (89%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameLight Gold (#F3DE8A)
Black text15.00:1
White text1.39:1

Values

HEX#FBD58D
RGBrgb(251, 213, 141)
HSLhsl(39, 93%, 77%)
OKLCHoklch(89% 0.1 82.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBD58D 1.39:1 Fails Lc -22.0 Dividers and decoration only
Black text on #FBD58D 15.00:1 AAA Lc 84.4 Fine for body text
#FBD58D text on white 1.39:1 Fails Lc 19.3 Dividers and decoration only
#FBD58D text on black 15.00:1 AAA Lc -84.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF5E9

    oklch(97.2% 0.017 84.6)

  2. Step 100

    100

    #F6E8CF

    oklch(93.6% 0.036 82.2)

  3. Step 200

    200 (this color)

    #FBD58D

    oklch(89% 0.1 82.7)

  4. Step 300

    300

    #E9B856

    oklch(80.8% 0.128 82.4)

  5. Step 400

    400

    #CC9600

    oklch(70.6% 0.145 82.8)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #946C00

    oklch(55.7% 0.115 82.9)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664900

    oklch(42.6% 0.088 82.4)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#FBD58D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6D4880.032
Deuteranopia (no green cones)#EFDE8F0.027
Tritanopia (no blue cones)#FFC9C30.084
Achromatopsia (no color)#DADADA0.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBD58D

    #FBD58D

    oklch(89% 0.1 82.7)

  • #C8DBFF

    #C8DBFF

    oklch(88.9% 0.054 263.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBD58D

    #FBD58D

    oklch(89% 0.1 82.7)

  • #FFCFB2

    #FFCFB2

    oklch(88.9% 0.067 52.7)

  • #DBE294

    #DBE294

    oklch(89% 0.1 112.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBD58D

    #FBD58D

    oklch(89% 0.1 82.7)

  • #B0E3FF

    #B0E3FF

    oklch(89% 0.065 232.4)

  • #DBD4FF

    #DBD4FF

    oklch(88.9% 0.059 292.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBD58D

    #FBD58D

    oklch(89% 0.1 82.7)

  • #84EEF7

    #84EEF7

    oklch(88.9% 0.099 202.7)

  • #F9C6FF

    #F9C6FF

    oklch(88.9% 0.094 322.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBD58D

    #FBD58D

    oklch(89% 0.1 82.7)

  • #91F0D4

    #91F0D4

    oklch(88.8% 0.099 173.1)

  • #C8DBFF

    #C8DBFF

    oklch(88.9% 0.054 263.2)

  • #FFC9DF

    #FFC9DF

    oklch(89% 0.067 352.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBD58D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBD58D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.